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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AGoT with 4e?
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<blockquote data-quote="Quickleaf" data-source="post: 5604995" data-attributes="member: 20323"><p>Off the cuff I'd say change how resting works. I imagine each day won't have more than 2 battles or so, at least that's how the source material goes. So instead of linking daily powers to extended rests I'd link them to an "adrenaline" mechanic. PCs have to reach a milestone (however you define it) before they can use a daily power. IOW they've got to get charged up before they can use their best tricks. Maybe use 1 daily per milestone reached? So after the Battle of the Green Fork when Rob takes Jaime Lannister captive, Rob would "unlock" one of his dailies.</p><p></p><p></p><p>What if healing surges are a precious commodity that don't recharge for an entire season. Which makes the long winters all the more terrifying. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> This would mess with the warlord and second wind, however, so I'd go with Mentat55's advice and make those grant temporary HP instead (doesn't stack and goes away at end of encounter). Someone will definitely want training in Heal.</p><p></p><p></p><p>From what I've heard of ASoIaF RPG, the house rules are really good.</p><p></p><p></p><p>What about the essentials assassin? That seems like a great fit.</p><p></p><p></p><p>The two best approaches I've seen online are...</p><p></p><p>77IM's variant allows PCs to take on wounds voluntarily, it's based on ASoIaF actually (he credits Keith Baker as coming up with the idea):</p><p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/240891-wound-system.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/240891-wound-system.html</a></p><p></p><p>P1NBACK's variant models wounds with a disease track. The injury points system he uses is a bit arcane, so I would instead go with: "At end of encounter in which a PC was bloodied they make a save vs wounding. Fail and gain a wound. If a PC was dropped to 0 HP they automatically get a wound."</p><p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/275774-wound-dying.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/275774-wound-dying.html</a></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5604995, member: 20323"] Off the cuff I'd say change how resting works. I imagine each day won't have more than 2 battles or so, at least that's how the source material goes. So instead of linking daily powers to extended rests I'd link them to an "adrenaline" mechanic. PCs have to reach a milestone (however you define it) before they can use a daily power. IOW they've got to get charged up before they can use their best tricks. Maybe use 1 daily per milestone reached? So after the Battle of the Green Fork when Rob takes Jaime Lannister captive, Rob would "unlock" one of his dailies. What if healing surges are a precious commodity that don't recharge for an entire season. Which makes the long winters all the more terrifying. :devil: This would mess with the warlord and second wind, however, so I'd go with Mentat55's advice and make those grant temporary HP instead (doesn't stack and goes away at end of encounter). Someone will definitely want training in Heal. From what I've heard of ASoIaF RPG, the house rules are really good. What about the essentials assassin? That seems like a great fit. The two best approaches I've seen online are... 77IM's variant allows PCs to take on wounds voluntarily, it's based on ASoIaF actually (he credits Keith Baker as coming up with the idea): [URL]http://www.enworld.org/forum/4e-fan-creations-house-rules/240891-wound-system.html[/URL] P1NBACK's variant models wounds with a disease track. The injury points system he uses is a bit arcane, so I would instead go with: "At end of encounter in which a PC was bloodied they make a save vs wounding. Fail and gain a wound. If a PC was dropped to 0 HP they automatically get a wound." [URL]http://www.enworld.org/forum/4e-fan-creations-house-rules/275774-wound-dying.html[/URL] [/QUOTE]
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