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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AGoT with 4e?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5605287" data-attributes="member: 11300"><p>I reckon you can bash 4e into what you want well enough although I also think that you should be informed by two important books:</p><p>- Robert Schwalb's recent A Song of Ice and Fire RPG</p><p>- White Wolf's d20/Tri-Stat A Game of Thrones RPG.</p><p></p><p>The former will give you some nice ideas for encounter powers (I would almost entirely rebuild powers for the classes you decide upon) as well as give you a good guide as to which 4e powers to keep and use. You could perhaps expand upon diplomacy, intimidate, bluff and insight skill powers to take advantage of some of the fine work Rob did introducing social encounters in exactly the same form as combat encounters (giving all but the broadest sweeping skill challenges the flick in favour of more highly detailed social interactions).</p><p></p><p>The second book is hard to get (there were only a 1000 of the almost 600 page long books produced) and something particularly special. The amount of Westeros campaign information in it is simply breathtaking - from obscure house information to little known history to names and so much more - all approved by GRRM. I think it breaks down the classes really well that you could then graft 4e powers onto quite easily. If you are familiar with 3e/d20/OGL, then I think it will inform the choices you make nicely. It has a lot of optional combat rules that you could port almost directly to 4e to make it grittier.</p><p></p><p>While I think you have set yourself a difficult and time-consuming task, I think it would be incredibly rewarding and a hell of a lot of fun to do; and so best of luck.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5605287, member: 11300"] I reckon you can bash 4e into what you want well enough although I also think that you should be informed by two important books: - Robert Schwalb's recent A Song of Ice and Fire RPG - White Wolf's d20/Tri-Stat A Game of Thrones RPG. The former will give you some nice ideas for encounter powers (I would almost entirely rebuild powers for the classes you decide upon) as well as give you a good guide as to which 4e powers to keep and use. You could perhaps expand upon diplomacy, intimidate, bluff and insight skill powers to take advantage of some of the fine work Rob did introducing social encounters in exactly the same form as combat encounters (giving all but the broadest sweeping skill challenges the flick in favour of more highly detailed social interactions). The second book is hard to get (there were only a 1000 of the almost 600 page long books produced) and something particularly special. The amount of Westeros campaign information in it is simply breathtaking - from obscure house information to little known history to names and so much more - all approved by GRRM. I think it breaks down the classes really well that you could then graft 4e powers onto quite easily. If you are familiar with 3e/d20/OGL, then I think it will inform the choices you make nicely. It has a lot of optional combat rules that you could port almost directly to 4e to make it grittier. While I think you have set yourself a difficult and time-consuming task, I think it would be incredibly rewarding and a hell of a lot of fun to do; and so best of luck. Best Regards Herremann the Wise [/QUOTE]
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AGoT with 4e?
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