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AGoT with 4e?
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<blockquote data-quote="Mattachine" data-source="post: 5605310" data-attributes="member: 6678226"><p><strong>Less Armor</strong></p><p></p><p>I suggest using more realistic values for encumbrance and armor penalties. This is an excerpt from my own book, <em>Under a False Sky</em>:</p><p></p><p> [FONT=&quot]Additionally, metal armor and encumbrance are treated a little less heroically Under a False Sky than in a standard campaign. Characters’ carrying capacity uses a base of 5 pounds per point of strength. Only a fairly strong PC can fully equip metal armor, weapon, and shield without being encumbered. When carrying a heavy load, the character takes a -2 penalty to speed (rather than being slowed), which stacks with any speed penalty caused by the armor. Additionally, when a PC makes an Endurance check while carrying more than a light load, there is a -4 penalty. [/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> [FONT=&quot]Likewise, armor incurs greater penalties to speed and skills, as shown by the table below:[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]REVISED ARMOR PENALTIES[/FONT]</strong></p><p> <strong><span style="color: white">[FONT=&quot] Armor Type Check Speed [/FONT]</span></strong><strong><span style="color: white">[FONT=&quot] [/FONT]</span></strong></p><p> [FONT=&quot] Cloth -- -- [/FONT]</p><p> [FONT=&quot] Leather -2 -- [/FONT][FONT=&quot] [/FONT]</p><p> [FONT=&quot] Hide -3 -1 [/FONT]</p><p> [FONT=&quot] Chain -5 -1 [/FONT][FONT=&quot][/FONT]</p><p> [FONT=&quot] Scale -4 -1 [/FONT]</p><p> [FONT=&quot] Plate -6 -2 [/FONT][FONT=&quot][/FONT]</p><p> [FONT=&quot] Light Shield -3 -- [/FONT]</p><p> [FONT=&quot] Heavy Shield -5 -- [/FONT][FONT=&quot][/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> [FONT=&quot] Though magic items are exceedingly rare, masterwork armor and weapons are known. Items made of special materials are rarely found, as well. Such special substances include mithral, adamantine, deep crystal, and even ferroplasm. These items might provide a slight enhancement bonus, a reduction in armor check and speed penalties, or have some other useful property.[/FONT]</p><p></p><p></p><p>Another thing to do--no magic items, but also, do not use the Inherent Bonuses rule. This makes PCs less tough, and also makes their choices of stats, skills, and feats more important.</p><p></p><p>[FONT=&quot][/FONT]</p><p>[FONT=&quot]The link to the book's pdf is here: <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/307715-new-players-guide-under-false-sky-134-page-pdf.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/307715-new-players-guide-under-false-sky-134-page-pdf.html</a> </p><p>[/FONT]</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5605310, member: 6678226"] [b]Less Armor[/b] I suggest using more realistic values for encumbrance and armor penalties. This is an excerpt from my own book, [i]Under a False Sky[/i]: [FONT="]Additionally, metal armor and encumbrance are treated a little less heroically Under a False Sky than in a standard campaign. Characters’ carrying capacity uses a base of 5 pounds per point of strength. Only a fairly strong PC can fully equip metal armor, weapon, and shield without being encumbered. When carrying a heavy load, the character takes a -2 penalty to speed (rather than being slowed), which stacks with any speed penalty caused by the armor. Additionally, when a PC makes an Endurance check while carrying more than a light load, there is a -4 penalty. [/FONT] [FONT="] [/FONT] [FONT="]Likewise, armor incurs greater penalties to speed and skills, as shown by the table below:[/FONT] [FONT="] [/FONT] [B][FONT="]REVISED ARMOR PENALTIES[/FONT][/B] [B][COLOR=white][FONT="] Armor Type Check Speed [/FONT][/COLOR][/B][B][COLOR=white][FONT="] [/FONT][/COLOR][/B] [FONT="] Cloth -- -- [/FONT] [FONT="] Leather -2 -- [/FONT][FONT="] [/FONT] [FONT="] Hide -3 -1 [/FONT] [FONT="] Chain -5 -1 [/FONT][FONT="][/FONT] [FONT="] Scale -4 -1 [/FONT] [FONT="] Plate -6 -2 [/FONT][FONT="][/FONT] [FONT="] Light Shield -3 -- [/FONT] [FONT="] Heavy Shield -5 -- [/FONT][FONT="][/FONT] [FONT="] [/FONT] [FONT="] Though magic items are exceedingly rare, masterwork armor and weapons are known. Items made of special materials are rarely found, as well. Such special substances include mithral, adamantine, deep crystal, and even ferroplasm. These items might provide a slight enhancement bonus, a reduction in armor check and speed penalties, or have some other useful property.[/FONT] Another thing to do--no magic items, but also, do not use the Inherent Bonuses rule. This makes PCs less tough, and also makes their choices of stats, skills, and feats more important. [FONT="][/FONT] [FONT="]The link to the book's pdf is here: [url]http://www.enworld.org/forum/4e-fan-creations-house-rules/307715-new-players-guide-under-false-sky-134-page-pdf.html[/url] [/FONT] [/QUOTE]
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