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Ah! Tarrasque!
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<blockquote data-quote="Toras" data-source="post: 2144378" data-attributes="member: 13626"><p>I think gates could work, even if you couldn't get him while he was sleeping. It would however take several and some gate seals.</p><p></p><p>If you see him walking towards you create two gates on the ground in front of his feet (with any luck he won't realize its a trap until too late). He steps in (trying to stagger them to match his stride would be good), and you seal the gates as soon as his legs are in. Now his legs are trapped on another plain (but they still exist so he won't regenerate them.) If this worked he is going to be down to his arms and stubs (with mystic seals around the appendages) </p><p></p><p>Stagger two more gates around where his arms are going as he drags himself toward you, and repeat the extend and seal trick. Once all his appendages are quite conviently else where, have the fighters climb up on his back and push his head through another gate, trapping everything but a slightly thrashing torso in another plane. </p><p></p><p>If you send these parts to the right planes (lightning, ooze, negative energy, and any of the lower planes) he should eventually kick it simply due to planar hazards. Until then, the threat has been neutralized.</p></blockquote><p></p>
[QUOTE="Toras, post: 2144378, member: 13626"] I think gates could work, even if you couldn't get him while he was sleeping. It would however take several and some gate seals. If you see him walking towards you create two gates on the ground in front of his feet (with any luck he won't realize its a trap until too late). He steps in (trying to stagger them to match his stride would be good), and you seal the gates as soon as his legs are in. Now his legs are trapped on another plain (but they still exist so he won't regenerate them.) If this worked he is going to be down to his arms and stubs (with mystic seals around the appendages) Stagger two more gates around where his arms are going as he drags himself toward you, and repeat the extend and seal trick. Once all his appendages are quite conviently else where, have the fighters climb up on his back and push his head through another gate, trapping everything but a slightly thrashing torso in another plane. If you send these parts to the right planes (lightning, ooze, negative energy, and any of the lower planes) he should eventually kick it simply due to planar hazards. Until then, the threat has been neutralized. [/QUOTE]
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