Ahoy me maties!

Kalraan

First Post
Greetings All

After seeing Cut Throat Island the other night (again) and as I eagerly await the release of the movie version of Pirates of the Carribean, my mouth is starting to water for a D&D Campaign based on pirates and nautical adventuring. My idea is that the campaign will be based around a small fishing town with the characters being the crew of a tall ship based in that town. I am therefore looking for some sourcebooks to supplement my planning.

Can anyone make some recommendations regarding what books I should be looking at?

I currently have:

Seas of Blood (Mongoose Publishing)
Ships of the Goblinoids (Mongoose Publishing)
Ships of the Elves (Mongoose Publishing)
Ships of War (Mongoose Publishing)

Any help would be greatly appreciated and a bit of a precie of the books you recommend would also be helpful.
 

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You might want to pick up the Seven Seas campaign setting by AEG and the Seafarer's Handbook by FFG :) I have both of them and they're really nice.
 

Freeport is rather pirate-y. You might pick up one of the early adventures or the hardcover source-book for their imaginary history of the politics of a pirate enclave trying to cope with "going legit". There are some interesting characters and situations to steal for your own adventure.

As far as the Pirates of the Carribean movie goes, I got a quite lush foldout-poster insert for it in my local paper. I'm not quite sure what they expect me to do with it, but it's an interesting way to spend a part of your advertising budget.
 

Broadsides!, most realisitic seagoing d20 treatment. Includes factors like wind direction and coming about maneuvers. Ranks in profession sailor and navigation mean something.
 

Some other books I might suggest:

Freeport stuff - a very pirate-ish setting.

Swashbuckling Adventures - got lots of good stuff for playing a low-magic, renaissance-era pirates and swashbucklers game.
 

Green Ronin, makers of Freeport, is making Skull and Bones, designed for a more magical interpretation of the carribean and all of the pirates therein. It's supposed to come out about the time Pirates of the Carribean hits the theatres. It includes rules for ship combat, probably some nifty prestige classes, and... voodoo.

mmm... houngans... loas... delicious.

Edit -- Me no smarts.
 
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Who Publishes It?

Hey All,
Voadam said:
Broadsides!, most realisitic seagoing d20 treatment. Includes factors like wind direction and coming about maneuvers. Ranks in profession sailor and navigation mean something.
As the topic states - who published Broadsides?
 
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There is also the Twin Crowns campaign setting. It's more about the age of exploration and the "New World" rather than lots of adventures at sea.

Hey, can I hijack/expand this topic a bit? Are there any modules that take place at sea? I can only remember The Sinister Secret of Saltmarsh and that's it.
 

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