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General Tabletop Discussion
AI Echo Cave
AI art bans are going to ruin small 3rd party creators
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<blockquote data-quote="VHawkwinter" data-source="post: 9882919" data-attributes="member: 7040136"><p>So you're arguing you're programming art-such that the machine is in essence, running your code. I can kindof see that. When Stable Diffusion first came out I experimented with it a bunch on my videocard and I was doing things like changing the prompts at different steps of a single image generation, and I experimented with controlling it from scripts and specifying the initial noise seeds and such: it could get kindof like coding. Less control over the output than coding though, unless you're feeding the first image back in, masking out specific regions, etc. Then it was more controlled.</p><p></p><p>I think game map editors may be a better analogy here. Like how DOTA started out as a WC3 map, and they owned the copyright and made DOTA2 as a standalone game because they made it with Blizzards mapmaking tool and the tool didn't have a condition to seize their copyrights like they added to the remake. (It still used the wc3 game mechanics and engine and whatnot).</p><p></p><p>I dunno. <img class="smilie smilie--emoji" alt="🤔" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" title="Thinking face :thinking:" data-shortname=":thinking:" loading="lazy" width="64" height="64" /></p><p></p><p>Maybe in some future case they'll show how involves they were and it wasn't just "prompt and accept what you get", and the courts will acknowledge it being tool use. I suppose we shall see.</p></blockquote><p></p>
[QUOTE="VHawkwinter, post: 9882919, member: 7040136"] So you're arguing you're programming art-such that the machine is in essence, running your code. I can kindof see that. When Stable Diffusion first came out I experimented with it a bunch on my videocard and I was doing things like changing the prompts at different steps of a single image generation, and I experimented with controlling it from scripts and specifying the initial noise seeds and such: it could get kindof like coding. Less control over the output than coding though, unless you're feeding the first image back in, masking out specific regions, etc. Then it was more controlled. I think game map editors may be a better analogy here. Like how DOTA started out as a WC3 map, and they owned the copyright and made DOTA2 as a standalone game because they made it with Blizzards mapmaking tool and the tool didn't have a condition to seize their copyrights like they added to the remake. (It still used the wc3 game mechanics and engine and whatnot). I dunno. 🤔 Maybe in some future case they'll show how involves they were and it wasn't just "prompt and accept what you get", and the courts will acknowledge it being tool use. I suppose we shall see. [/QUOTE]
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AI Echo Cave
AI art bans are going to ruin small 3rd party creators
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