Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
AI Art for D&D: Experiments
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LuisCarlos17f" data-source="post: 9829965" data-attributes="member: 6802378"><p>I asked ChatGPT ideas of PC species inspired in Spanish legend and folklore.</p><p></p><p>1. Enchanted</p><p>Inspiration: Mouras, Xanas, enchanted beings of springs and caves (Galicia, Asturias, León)</p><p>Humanoids touched by an ancient territorial spell.</p><p>Concept</p><p>They are born bound to a place: a spring, a cave, a dolmen, an ancient forest.They are not fairies by birth but mortals marked by an enchantment.</p><p>Eerie beauty and a melancholic air.</p><p>Suggested traits</p><p>Affinity with illusion and enchantment magic.</p><p>Ability to temporarily "bind" themselves to a place to gain advantages.</p><p>Weakness when straying too far from natural territories.</p><p></p><p>2. Trasguinos</p><p>Inspiration: Goblins, northern house sprites</p><p>Small humanoids born from everyday chaos.</p><p>Concept</p><p>Partially invisible, curious, and resourceful.They live among humans unseen.They consider excessive order a threat.</p><p>Traits</p><p>Bonuses to Stealth, Dexterity, and Deception.</p><p>Ability to alter small objects.</p><p>Difficulty using heavy armor or adhering to strict rules.</p><p></p><p>3. Walkers of the Holy Company</p><p>Inspiration: Santa Compaña (Galicia)</p><p>Humanoids who have returned from the threshold of death.</p><p>Concept</p><p>They are not undead.</p><p>They have seen what lies beyond.</p><p>They carry with them a cold and solemn presence.</p><p>Traits</p><p>Resistance to fear and death.</p><p>Ability to detect spiritual presences.</p><p>Disturbing aura that affects social interactions.</p><p></p><p>4. Marracos</p><p>Inspiration: Marracos, Espantos, and Asustaniños(boogeyman)</p><p>Humanoids born from collective fear.</p><p>Concept</p><p>Fear shaped them, but it doesn't control them.</p><p>Some fight it; others control it.</p><p>Human appearance with unsettling features.</p><p>Traits</p><p>Abilities to instill or resist fear.</p><p>Advantages in terrifying situations.</p><p>Penalties to conventional charisma.</p><p></p><p>5. Lobunos of the Mountain</p><p>Inspiration: lobisome, lobishome, legends of the Iberian werewolf</p><p>Not cursed, but heirs to an ancient pact.</p><p>Concept</p><p>They do not fully transform into beasts.</p><p>The “spirit of the mountain” dwells within them.</p><p>Culture based on cycles and oaths.</p><p>Traits</p><p>Enhanced physical traits (senses, resistance).</p><p>Partial manifestation of the spirit.</p><p>Narrative vulnerability to breaking oaths.</p><p></p><p>6. Venturers</p><p>Inspiration: Personified winds, pastoral legends</p><p>Humanoids born during great storms.</p><p>Concept</p><p>Always on the move.</p><p>The wind speaks to them.</p><p>Difficulty settling down.</p><p>Traits</p><p>Movement and evasion bonuses.</p><p>Affinity with thrown weapons.</p><p>Penalties in enclosed spaces.</p><p></p><p>7. Beings of the Evil Eye</p><p>Inspiration: Iberian superstitions</p><p>Humanoids with a gaze imbued with involuntary power.</p><p>Concept</p><p>They do not wish to cause harm.</p><p>They learn to cover, deflect, or use their gaze.</p><p>Feared and respected.</p><p>TraitsLimited capacity to inflict disadvantages.</p><p>Socially vulnerable.</p><p>Strong in tense interactions.</p><p></p><p>8. Children of the Coven</p><p>Inspiration: folk witchcraft, Zugarramurdi</p><p>Not witches by pact, but by cultural heritage.</p><p>Concept</p><p>Raised in rituals, chants, and traditions.</p><p>Magic is communal, not individual.</p><p>Strong connection to lunar cycles.</p><p>TraitsAffinity for rituals.</p><p>Magic shared within a group.</p><p>Dependence on calendars and locations.</p><p></p><p>9. Mystics of the Way</p><p>Inspiration: The Camino de Santiago, legendary pilgrims</p><p>Humanoids touched by the faith of the journey.</p><p>Concept</p><p>The journey gives them purpose.</p><p>Every journey leaves visible or invisible marks.</p><p>They are never truly lost.</p><p>Traits</p><p>Bonuses to survival and resilience.</p><p>Ability to lead the group.</p><p>Restlessness if they remain still for too long.</p><p></p><p>10. Sling Guard</p><p>Inspiration: Shepherds, Balearic slingers</p><p>Humanoids of ancient warrior culture.</p><p>Concept</p><p>The weapon defines identity.</p><p>Precision, patience, and memory.</p><p>Slings are sacred.</p><p>Traits</p><p>Bonuses with simple ranged weapons.</p><p>Special attacks with preparation.</p><p>Reduced effectiveness in heavy melee combat.</p><p></p><p>[ATTACH=full]426292[/ATTACH]</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9829965, member: 6802378"] I asked ChatGPT ideas of PC species inspired in Spanish legend and folklore. 1. Enchanted Inspiration: Mouras, Xanas, enchanted beings of springs and caves (Galicia, Asturias, León) Humanoids touched by an ancient territorial spell. Concept They are born bound to a place: a spring, a cave, a dolmen, an ancient forest.They are not fairies by birth but mortals marked by an enchantment. Eerie beauty and a melancholic air. Suggested traits Affinity with illusion and enchantment magic. Ability to temporarily "bind" themselves to a place to gain advantages. Weakness when straying too far from natural territories. 2. Trasguinos Inspiration: Goblins, northern house sprites Small humanoids born from everyday chaos. Concept Partially invisible, curious, and resourceful.They live among humans unseen.They consider excessive order a threat. Traits Bonuses to Stealth, Dexterity, and Deception. Ability to alter small objects. Difficulty using heavy armor or adhering to strict rules. 3. Walkers of the Holy Company Inspiration: Santa Compaña (Galicia) Humanoids who have returned from the threshold of death. Concept They are not undead. They have seen what lies beyond. They carry with them a cold and solemn presence. Traits Resistance to fear and death. Ability to detect spiritual presences. Disturbing aura that affects social interactions. 4. Marracos Inspiration: Marracos, Espantos, and Asustaniños(boogeyman) Humanoids born from collective fear. Concept Fear shaped them, but it doesn't control them. Some fight it; others control it. Human appearance with unsettling features. Traits Abilities to instill or resist fear. Advantages in terrifying situations. Penalties to conventional charisma. 5. Lobunos of the Mountain Inspiration: lobisome, lobishome, legends of the Iberian werewolf Not cursed, but heirs to an ancient pact. Concept They do not fully transform into beasts. The “spirit of the mountain” dwells within them. Culture based on cycles and oaths. Traits Enhanced physical traits (senses, resistance). Partial manifestation of the spirit. Narrative vulnerability to breaking oaths. 6. Venturers Inspiration: Personified winds, pastoral legends Humanoids born during great storms. Concept Always on the move. The wind speaks to them. Difficulty settling down. Traits Movement and evasion bonuses. Affinity with thrown weapons. Penalties in enclosed spaces. 7. Beings of the Evil Eye Inspiration: Iberian superstitions Humanoids with a gaze imbued with involuntary power. Concept They do not wish to cause harm. They learn to cover, deflect, or use their gaze. Feared and respected. TraitsLimited capacity to inflict disadvantages. Socially vulnerable. Strong in tense interactions. 8. Children of the Coven Inspiration: folk witchcraft, Zugarramurdi Not witches by pact, but by cultural heritage. Concept Raised in rituals, chants, and traditions. Magic is communal, not individual. Strong connection to lunar cycles. TraitsAffinity for rituals. Magic shared within a group. Dependence on calendars and locations. 9. Mystics of the Way Inspiration: The Camino de Santiago, legendary pilgrims Humanoids touched by the faith of the journey. Concept The journey gives them purpose. Every journey leaves visible or invisible marks. They are never truly lost. Traits Bonuses to survival and resilience. Ability to lead the group. Restlessness if they remain still for too long. 10. Sling Guard Inspiration: Shepherds, Balearic slingers Humanoids of ancient warrior culture. Concept The weapon defines identity. Precision, patience, and memory. Slings are sacred. Traits Bonuses with simple ranged weapons. Special attacks with preparation. Reduced effectiveness in heavy melee combat. [ATTACH type="full" size="1536x1024"]426292[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
AI Art for D&D: Experiments
Top