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AI Art for D&D: Experiments
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<blockquote data-quote="Cergorach" data-source="post: 9857720" data-attributes="member: 725"><p>Humans survived for thousands of years without fire...</p><p></p><p>'Dire', as in the cover illustration was so bad that I didn't bother reading the title, it would have been better if no illustration was used. That is of course a matter of taste, but from my perspective, any sense of taste was lacking. And as I don't remember the titles, I can't point you to the example.</p><p></p><p>Something I also often dislike greatly is use of certain types of 3D generated illustrations (DAZ), that makes a product often feel less then better.</p><p></p><p>The same can be said for certain uses of free historic illustrations and/or paintings, that often just don't fit. Using a Hieronymus Bosch painting in a generic RPG product often also detracts from the product. While I consider Hieronymus Bosch paintings as art, and not illustrations, I can also appreciate them as paintings. Unless of course the painting is very appropriate to the setting/game (which it often isn't). An Ars Magica book over Dante's Inferno, I could see a Botticelli painting functioning as a cover or illustration... Often it feels like someone using a photo of a coke can for a potion of healing...</p><p></p><p>The issue with good stock illustrations is, more people use them when they're good, so instead of an image being associated with one product, setting, or game, it suddenly feels ambiguous when you have a second product with the same illustration. While much of the generated AI illustrations aren't that good, when you take 40 tries and a certain level of expertise, you can get a pretty good Marilith illustration that's pretty unique (although you can argue similarities, it isn't the exact same).</p><p></p><p>Don't get me wrong, some RPG writers are also excellent illustrators, but imho that overlap is <em>very</em> rare!</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9857720, member: 725"] Humans survived for thousands of years without fire... 'Dire', as in the cover illustration was so bad that I didn't bother reading the title, it would have been better if no illustration was used. That is of course a matter of taste, but from my perspective, any sense of taste was lacking. And as I don't remember the titles, I can't point you to the example. Something I also often dislike greatly is use of certain types of 3D generated illustrations (DAZ), that makes a product often feel less then better. The same can be said for certain uses of free historic illustrations and/or paintings, that often just don't fit. Using a Hieronymus Bosch painting in a generic RPG product often also detracts from the product. While I consider Hieronymus Bosch paintings as art, and not illustrations, I can also appreciate them as paintings. Unless of course the painting is very appropriate to the setting/game (which it often isn't). An Ars Magica book over Dante's Inferno, I could see a Botticelli painting functioning as a cover or illustration... Often it feels like someone using a photo of a coke can for a potion of healing... The issue with good stock illustrations is, more people use them when they're good, so instead of an image being associated with one product, setting, or game, it suddenly feels ambiguous when you have a second product with the same illustration. While much of the generated AI illustrations aren't that good, when you take 40 tries and a certain level of expertise, you can get a pretty good Marilith illustration that's pretty unique (although you can argue similarities, it isn't the exact same). Don't get me wrong, some RPG writers are also excellent illustrators, but imho that overlap is [I]very[/I] rare! [/QUOTE]
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