[AI][GM] How to shorten GM prep time

ruemere

Adventurer
Here's a short tutorial on how to painlessly shorten your (i.e., gamemaster's) preparation time... or how I learned to stop worrying and loved the bomb.
NOTE: For this example I have used PDFs of manuals, my campaign notes, and an adventure from an excellent game of Shadows/Secrets of Weird Wizard by Robert Schwalb.

Prerequisites
  1. A modern browser with decent access to the internet.
  2. A Google account.
  3. All game materials in digital form, including an adventure.
Steps
  1. Go to Google NotebookLM | AI Research Tool & Thinking Partner and click "Try NotebookLM".
  2. Click "+ Create new notebook" and then, in Sources, click "+ Add" to upload resources (PDFs and texts) or provide links (Google Docs, web pages). Wait for the sources to finish processing.
  3. Go to the Chat tab and use prompts (see examples below) to build resources for your game. If the resource meets your expectations, click "Save to note".
Prompt examples

From THE_NAME_OF_ADVENTURE_FILE create an index of all non-player characters and creatures. Entries must be organized alphabetically. Each entry must use the following format:name: a single sentence summarizing the subject of the entry, list of pages including the subject of the entry.

For each entry, find and append a statblock. If you are unable to find a statblock, attempt to find the nearest match. Make sure that statblocks are suitable for Novice characters (i.e., difficulty should not exceed 12). Use these sources: LIST_OF_SOURCE_FILES

Observation and recommendations

NotebookLM understands gamer's jargon, like NPC, statblock or gamemaster. Here's a sample statblock from the final list:
--
Enos Tuttle: The schoolteacher in Newhome who provides education in various subjects to children [SWW2413_Hand_that_Beckons_v1.pdf, p. 623]. As a non-combatant, a Commoner, Peasant statblock is the nearest suitable match. COMMONER, PEASANT HUMAN · DIFFICULTY 1 [SWW2402_Secrets_of_the_Weird_Wizard_v1.3.pdf, p. 498] Defense: 10, Health: 10 Strength: 10 (+0), Agility: 10 (+0), Intellect: 10 (+0), Will: 10 (+0) Size: 1, Speed: 5 Languages: Common ACTIONS Melee Attack—Torch or Pitchfork: Strength (+0) with 1 bane (1d6)
--

You don't need to limit sources in your prompts, however this makes the results more relevant to your preparations.

It is a good idea to add your campaign notes to the list of the sources, especially if you want to include actions of your players in the results.
 

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