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AICN 4e Review Part 2: DMing 4e
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<blockquote data-quote="lkjopajdowma" data-source="post: 4078304" data-attributes="member: 55568"><p>I've never had a problem with this in 3e. The uses of the word "might" implies that there <em>may</em> be shops that sell magical items. Nowhere in there does it say there needs to be. It also doesn't say anything about "You must have shops that sell every magical item the PCs can afford". My group and I have always played games where we've run across larger cities with shops that have <em>some</em> magical items, or armorers that have one or two magical items, but these are rare, but always entertainingly role-played shopping expeditions.</p><p></p><p>And it's alwyas been DM discretion as to what they have, and many items asked for have not been available. The assumption of the existence of a magic item shop or any magical weapon you want in every village blacksmith's hut seems more of an interpretation error than an actual issue of magic item shops being required.</p><p></p><p>That said, with the change in magic item creation rules(which I believe were sorely needed, as in the campaigns we play there is never enough downtime to create any sort of useful item, and I regret taking the crafting feat I did) seems to have done away with the need for a trade in magical items to exist altogether if everyone can just make them themselves. Not a bad thing, just different.</p></blockquote><p></p>
[QUOTE="lkjopajdowma, post: 4078304, member: 55568"] I've never had a problem with this in 3e. The uses of the word "might" implies that there [I]may[/I] be shops that sell magical items. Nowhere in there does it say there needs to be. It also doesn't say anything about "You must have shops that sell every magical item the PCs can afford". My group and I have always played games where we've run across larger cities with shops that have [I]some[/I] magical items, or armorers that have one or two magical items, but these are rare, but always entertainingly role-played shopping expeditions. And it's alwyas been DM discretion as to what they have, and many items asked for have not been available. The assumption of the existence of a magic item shop or any magical weapon you want in every village blacksmith's hut seems more of an interpretation error than an actual issue of magic item shops being required. That said, with the change in magic item creation rules(which I believe were sorely needed, as in the campaigns we play there is never enough downtime to create any sort of useful item, and I regret taking the crafting feat I did) seems to have done away with the need for a trade in magical items to exist altogether if everyone can just make them themselves. Not a bad thing, just different. [/QUOTE]
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