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AICN 4e Review Part 2: DMing 4e
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<blockquote data-quote="atom crash" data-source="post: 4078345" data-attributes="member: 22162"><p>As long as PCs receive magic items they don't want or will eventually tire of, there will be magic item trade of some sort.</p><p></p><p>PC1: "Who wants this necklace we found in the owlbear cavern that allows the wearer to understand the chittering of squirrels?"</p><p>PC2: "Not me. Just put it in your backpack and forget about it, since the rules specifically forbid us to buy and sell magic items."</p><p>PC3: "Why don't we just drop it back on the ground? We're adventurers; we don't need to pick up every single piece of loot we find."</p><p>PC4: "Nah, I got a better idea. We'll use it to pay the innkeeper for room and board when we get back to the town. Or we'll use it to pay for our wenching later."</p></blockquote><p></p>
[QUOTE="atom crash, post: 4078345, member: 22162"] As long as PCs receive magic items they don't want or will eventually tire of, there will be magic item trade of some sort. PC1: "Who wants this necklace we found in the owlbear cavern that allows the wearer to understand the chittering of squirrels?" PC2: "Not me. Just put it in your backpack and forget about it, since the rules specifically forbid us to buy and sell magic items." PC3: "Why don't we just drop it back on the ground? We're adventurers; we don't need to pick up every single piece of loot we find." PC4: "Nah, I got a better idea. We'll use it to pay the innkeeper for room and board when we get back to the town. Or we'll use it to pay for our wenching later." [/QUOTE]
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AICN 4e Review Part 2: DMing 4e
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