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D&D Older Editions, OSR, & D&D Variants
AICN 4e Review Part 2: DMing 4e
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<blockquote data-quote="Darrin Drader" data-source="post: 4078399" data-attributes="member: 7394"><p>Well that's it. Stick a fork in me.</p><p></p><p>Having rules that emphasize roleplaying and having solid guidelines for saying yes to players when they ask to do something not covered in the rules, plus the non-reliance on magic items has pretty much made up my mind. My biggest gripes with 3.5, other than the massive amounts of prep time, are that the game is designed to take placed in the dungeon, that you often times have to go through mental acrobatics to create a rule on the fly that lets players do something not covered, and the fact that you're expected to load them up with magic at every level to keep the game balanced. The idea that its easy to calculate the XP of an encounter and easy to calculate power levels is also excellent. These are all things that can be tricky in 3E which make designing quality adventures (I won't say hard, because that would be too strong of a word) not easy.</p><p></p><p>Eliminating prestige classes and broken class abilities that stack in strange ways is yet another thing that really pleases me. Kensai + Vow of Poverty? HEAD EXPLODES IN FRUSTRATION AT THE BLATANT RULE BREAKING GOING ON WITH THAT ONE! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>How much of a discount do we get by preordering from Amazon?</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4078399, member: 7394"] Well that's it. Stick a fork in me. Having rules that emphasize roleplaying and having solid guidelines for saying yes to players when they ask to do something not covered in the rules, plus the non-reliance on magic items has pretty much made up my mind. My biggest gripes with 3.5, other than the massive amounts of prep time, are that the game is designed to take placed in the dungeon, that you often times have to go through mental acrobatics to create a rule on the fly that lets players do something not covered, and the fact that you're expected to load them up with magic at every level to keep the game balanced. The idea that its easy to calculate the XP of an encounter and easy to calculate power levels is also excellent. These are all things that can be tricky in 3E which make designing quality adventures (I won't say hard, because that would be too strong of a word) not easy. Eliminating prestige classes and broken class abilities that stack in strange ways is yet another thing that really pleases me. Kensai + Vow of Poverty? HEAD EXPLODES IN FRUSTRATION AT THE BLATANT RULE BREAKING GOING ON WITH THAT ONE! :lol: How much of a discount do we get by preordering from Amazon? [/QUOTE]
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