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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AICN 4e Review Part 2: DMing 4e
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<blockquote data-quote="dungeon blaster" data-source="post: 4078678" data-attributes="member: 30575"><p>While I liked most of what I read, there were a few comments that I found troubling...</p><p></p><p>"The idea of the single lone monster fight is almost entirely gone" I LIKE the single lone monster fight. I don't want it to be almost entirely gone. What's wrong with lone monster fights? Was it too difficult to design lone monsters that were balanced against PCs? Now, I know there's "solo" monsters, so apparently the possibility is still there. I'll just have to wait and see how many "solo" monsters there are (or if a normal monster can be easily converted into a solo monster).</p><p></p><p>"clever players will simply require them [complicated tactics and encounters" Um... I can see how a lot of people will think this is a good thing...but what about DM's who don't derive great enjoyment from creating clever tactics and encounters? I don't want to have to spend a lot of time thinking about tactics, I'd rather think about the plot and story then the minutiae of a combat. Of course, clever players who focus on tactics have always required greater cleverness on the part of the DM, but I'm hoping that it will still be possible to adequately challenge such players without having to spend hours thinking up tactical monster combinations and so on. Are we going to start seeing monster "mobs" comprised of creatures that mesh well in a tactical sense, but would not realistically coexist together? Something like a pixie, a beholder, an azer, and a golem, for example.</p><p></p><p>Overall, 4ed sounds quite exciting, but I'm worried that the game is going to be far too focused on tactics.</p></blockquote><p></p>
[QUOTE="dungeon blaster, post: 4078678, member: 30575"] While I liked most of what I read, there were a few comments that I found troubling... "The idea of the single lone monster fight is almost entirely gone" I LIKE the single lone monster fight. I don't want it to be almost entirely gone. What's wrong with lone monster fights? Was it too difficult to design lone monsters that were balanced against PCs? Now, I know there's "solo" monsters, so apparently the possibility is still there. I'll just have to wait and see how many "solo" monsters there are (or if a normal monster can be easily converted into a solo monster). "clever players will simply require them [complicated tactics and encounters" Um... I can see how a lot of people will think this is a good thing...but what about DM's who don't derive great enjoyment from creating clever tactics and encounters? I don't want to have to spend a lot of time thinking about tactics, I'd rather think about the plot and story then the minutiae of a combat. Of course, clever players who focus on tactics have always required greater cleverness on the part of the DM, but I'm hoping that it will still be possible to adequately challenge such players without having to spend hours thinking up tactical monster combinations and so on. Are we going to start seeing monster "mobs" comprised of creatures that mesh well in a tactical sense, but would not realistically coexist together? Something like a pixie, a beholder, an azer, and a golem, for example. Overall, 4ed sounds quite exciting, but I'm worried that the game is going to be far too focused on tactics. [/QUOTE]
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AICN 4e Review Part 2: DMing 4e
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