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AICN 4e Review Part 2: DMing 4e
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<blockquote data-quote="Lizard" data-source="post: 4078771" data-attributes="member: 1054"><p>Based on this article, I've been running 4e since Summer of 2000.</p><p></p><p>Fights mostly against groups of monsters? Check.</p><p>Able to quickly adjudicate player actions, like kicking tables? Check.</p><p>No magic item stores? Check.</p><p>XP for stories, diplomatic encounters, etc? Check.</p><p>Complex combat environments and lots of bull rushing, tripping, and other movement-based attacks? Check.</p><p></p><p>Since this playstyle is impossible in 3e, I guess I've been running 4e all along. Who knew?</p><p></p><p>(As a side note, what I think people might be reacting to in this article is that it hits each and every one of WOTCs "talking points" on 4e. When a "review" or "playtest report" sounds almost identical to a press release, eyebrows will be raised. It says nothing we haven't already heard from marketing and development releases.)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4078771, member: 1054"] Based on this article, I've been running 4e since Summer of 2000. Fights mostly against groups of monsters? Check. Able to quickly adjudicate player actions, like kicking tables? Check. No magic item stores? Check. XP for stories, diplomatic encounters, etc? Check. Complex combat environments and lots of bull rushing, tripping, and other movement-based attacks? Check. Since this playstyle is impossible in 3e, I guess I've been running 4e all along. Who knew? (As a side note, what I think people might be reacting to in this article is that it hits each and every one of WOTCs "talking points" on 4e. When a "review" or "playtest report" sounds almost identical to a press release, eyebrows will be raised. It says nothing we haven't already heard from marketing and development releases.) [/QUOTE]
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AICN 4e Review Part 2: DMing 4e
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