Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AICN Massawyrm's 4E Review - Part 3
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ZombieRoboNinja" data-source="post: 4080344" data-attributes="member: 54843"><p>My first 3e group didn't use minis and had zero problems... because we ALSO didn't use any attacks of opportunities, and didn't even know about things like bull rush and charge. (This was right after 3e came out, when to a casual player the importance of these rules wasn't immediately obvious.) Any time range came into play - like when a wizard cast a fireball into a group of enemies - the DM would just eyeball it and say, e.g., "You can hit six of them."</p><p></p><p>As I got more experienced playing and DMing 3e, it became apparent that in any encounter where players knew and tried to use all the combat rules, a grid was really important. Five-foot steps, large monsters with reach, etc. were all just a pain in the butt to run without an exact understanding of where everyone was positioned. The exception was in RP-heavy campaigns, where everyone was willing to let the DM handwave combat rules at his discretion to make the game run faster - in those games, everyone was satisfied as long as there was a decent narrative explanation for the flow of combat. ("Gamist" versus "narrativist" gameplay, maybe? I dunno.)</p><p></p><p>So I'm thinking 4e won't be TOO much different from 3e here. If you never had a problem running combat without minis in 3e, you're probably letting the DM handwave a lot of combat rules already, so the extra tactics in 4e should be just as easy to work in.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 4080344, member: 54843"] My first 3e group didn't use minis and had zero problems... because we ALSO didn't use any attacks of opportunities, and didn't even know about things like bull rush and charge. (This was right after 3e came out, when to a casual player the importance of these rules wasn't immediately obvious.) Any time range came into play - like when a wizard cast a fireball into a group of enemies - the DM would just eyeball it and say, e.g., "You can hit six of them." As I got more experienced playing and DMing 3e, it became apparent that in any encounter where players knew and tried to use all the combat rules, a grid was really important. Five-foot steps, large monsters with reach, etc. were all just a pain in the butt to run without an exact understanding of where everyone was positioned. The exception was in RP-heavy campaigns, where everyone was willing to let the DM handwave combat rules at his discretion to make the game run faster - in those games, everyone was satisfied as long as there was a decent narrative explanation for the flow of combat. ("Gamist" versus "narrativist" gameplay, maybe? I dunno.) So I'm thinking 4e won't be TOO much different from 3e here. If you never had a problem running combat without minis in 3e, you're probably letting the DM handwave a lot of combat rules already, so the extra tactics in 4e should be just as easy to work in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AICN Massawyrm's 4E Review - Part 3
Top