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D&D Older Editions, OSR, & D&D Variants
AICN Massawyrm's 4E Review - Part 3
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<blockquote data-quote="hbarsquared" data-source="post: 4080376" data-attributes="member: 4550"><p>Because I can't believe that people are <em>still</em> hung up on this issue...</p><p></p><p>Minis and such <strong>are not <u>required</u> to play 4E</strong>. Minis, grids, maps, etc. can certainly enhance the experience, but are in no way required - at least no more so than any other iteration of D&D.</p><p></p><p>Dungeons have always been drawn on graph paper. There have always been ranges, areas, and distances to calculate on your turn. These are staples of D&D. And whether you use feet, inches, or "squares" makes no difference: you are dealing with the exact same issues.</p><p></p><p>The fact that terrain is now a more significant feature should be more exciting to everyone, since it adds depth to an encounter that has been difficult to emulate in pre-4E.</p><p></p><p>Just because a character or monster stat block says "Close burst 2" does not mean you will be required to have a square grid, a mini, and a tokens to represent the monsters surrounding a creature. You can just as easily wing it in your imagination, if you want.</p><p></p><p>"Marking" sounds complicated now, but in terms of pure round-by-round management as well as what any given person is required to know at any given moment, it will not be that bad. You can just as easily call out a challenge to a monster to force it to attack you without using any tools besides a paper and pencil at the game table.</p><p></p><p>4E is simply written to make full use of tangilble tools, as well. Because for most, it makes the game more fun.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 4080376, member: 4550"] Because I can't believe that people are [i]still[/i] hung up on this issue... Minis and such [b]are not [u]required[/u] to play 4E[/b]. Minis, grids, maps, etc. can certainly enhance the experience, but are in no way required - at least no more so than any other iteration of D&D. Dungeons have always been drawn on graph paper. There have always been ranges, areas, and distances to calculate on your turn. These are staples of D&D. And whether you use feet, inches, or "squares" makes no difference: you are dealing with the exact same issues. The fact that terrain is now a more significant feature should be more exciting to everyone, since it adds depth to an encounter that has been difficult to emulate in pre-4E. Just because a character or monster stat block says "Close burst 2" does not mean you will be required to have a square grid, a mini, and a tokens to represent the monsters surrounding a creature. You can just as easily wing it in your imagination, if you want. "Marking" sounds complicated now, but in terms of pure round-by-round management as well as what any given person is required to know at any given moment, it will not be that bad. You can just as easily call out a challenge to a monster to force it to attack you without using any tools besides a paper and pencil at the game table. 4E is simply written to make full use of tangilble tools, as well. Because for most, it makes the game more fun. [/QUOTE]
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