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D&D Older Editions, OSR, & D&D Variants
AICN Massawyrm's 4E Review - Part 3
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<blockquote data-quote="Bandreus" data-source="post: 4080566" data-attributes="member: 60831"><p>I'm not saying in anyway you have to use grid/minis to play the game, you can sure play the old pen & paper way, but doing so will make it an hella much harder. I have a lot of reasons to say so</p><p></p><p>D&D 1e, AD&D were just perfect without a grid. in 3.x is still fine, but grids are really usefull for spellcasters, and it also helps a lot aut with AoO (given you used them in your game)</p><p></p><p>4E is definitelly going the grid way. First of all is crystal clear the combat system resembles a board game (they actually lists movement speed in squares, rather than feets, wich should stink quite a bit)</p><p></p><p>* the encounters will be much crawded (X players vs X monsters, rather than X players vs a few monsters), so say 4 players/4 mobs every other encounter. or if you're going with the minion creatures (wich will happen quite often) it gets even worst, 4 players/8 minions/2 mobs or 4 players/16 minions.</p><p>* a lot of powers "pushing the enemy x squares around"</p><p>generally more dynamic combat (rather than sticking to your chsen foe and attacking one another until he dies)</p><p>* additional movement actions triggered by other powers</p><p>* traps around the encounter location (rarely seen in previous editions)</p><p>* different terrain types</p><p>* powers wich actually modify the terrain type (not seen at the previews, but WotC actually talks a lot about that)</p><p>* Keeping track of various things for all the players and mobs (bloodied status, marks, ongoing effects, death tokens)</p><p></p><p>god, now I know why they leaved summon spells from the spell lists.</p><p>Maybe they streamlined the rules a lot, but handling the encounters is going to be a serius thing</p><p></p><p>So, can you go without a grid (graph paper can just be fine) and tokens/minis? sure you can, but have luck with it ~_~ also having to drawing/erasing everything round by round is going to take quite a bit</p></blockquote><p></p>
[QUOTE="Bandreus, post: 4080566, member: 60831"] I'm not saying in anyway you have to use grid/minis to play the game, you can sure play the old pen & paper way, but doing so will make it an hella much harder. I have a lot of reasons to say so D&D 1e, AD&D were just perfect without a grid. in 3.x is still fine, but grids are really usefull for spellcasters, and it also helps a lot aut with AoO (given you used them in your game) 4E is definitelly going the grid way. First of all is crystal clear the combat system resembles a board game (they actually lists movement speed in squares, rather than feets, wich should stink quite a bit) * the encounters will be much crawded (X players vs X monsters, rather than X players vs a few monsters), so say 4 players/4 mobs every other encounter. or if you're going with the minion creatures (wich will happen quite often) it gets even worst, 4 players/8 minions/2 mobs or 4 players/16 minions. * a lot of powers "pushing the enemy x squares around" generally more dynamic combat (rather than sticking to your chsen foe and attacking one another until he dies) * additional movement actions triggered by other powers * traps around the encounter location (rarely seen in previous editions) * different terrain types * powers wich actually modify the terrain type (not seen at the previews, but WotC actually talks a lot about that) * Keeping track of various things for all the players and mobs (bloodied status, marks, ongoing effects, death tokens) god, now I know why they leaved summon spells from the spell lists. Maybe they streamlined the rules a lot, but handling the encounters is going to be a serius thing So, can you go without a grid (graph paper can just be fine) and tokens/minis? sure you can, but have luck with it ~_~ also having to drawing/erasing everything round by round is going to take quite a bit [/QUOTE]
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