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D&D Older Editions, OSR, & D&D Variants
AICN Massawyrm's 4E Review - Part 3
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<blockquote data-quote="Orius" data-source="post: 4080979" data-attributes="member: 8863"><p>It reminded my of why I hate AICN -- it tends to be all reviews that either say "This rocks!" or "This sucks!" in many more words. I prefer reading stuff that's a bit more restrained in attitude and is informative rather than just gushing about how awesome something is in a highly sensational manner.</p><p></p><p>Having said that, it has stoked my interest in 4e even more. There's a lot of things that sound good on the surface. OTOH, the seemingly heavy influences from the game miniatures is a bit distasteful to me, i.e. zombie rotters. WotC might be coming up with newer monsters with good abilities, but the names really don't do it for me. And besides, I like to run my games where the players don't know exactly what they're facing; I never come right out and say what the monster is, but I describe it for them instead. The only exceptions are humanoid types like goblinoid or ogres, but since they include classed NPCs as well as cannon fodder mooks, the players shouldn't always know what to expect.</p><p></p><p> On the issue of actually unsing minis, it doesn't bother me. I like using minis when I can, because it keeps the players a bit more honest. I've had my share of players who were always in an optimum spot when their turn in the initiative came up, but then somehow teleported acroos the room when the opponents attack: "Uh no, I was over there by the door. There's no way that orc could hit me!" you know, right after his turn in the same round when he opened a nice can of whup-ass on said orc. Bottom line as long as it doesn't matter which mini I'm using, I don't care. If the mini I'm using is maybe a D&D mini of something else entirely, that's my perogative as the DM. Hell, I'll use Reaper minis or my old HeroQuest minis or anything else that looks like the monster.</p><p></p><p>I also don't like reading that the metallic dragons aren't in. I've already said before that I dislike the idea of leaving classic material out to help drive sales of later PHB/DMG/MMs. Yes, supposedly making 4e versions of the stuff isn't hard, but when the stuff does come out officially, there's always the potential of some pain-in-the-ass nimrod of a rules lawyer giving the DM grief over his conversions. But that's not something that'll be unique to 4e.</p></blockquote><p></p>
[QUOTE="Orius, post: 4080979, member: 8863"] It reminded my of why I hate AICN -- it tends to be all reviews that either say "This rocks!" or "This sucks!" in many more words. I prefer reading stuff that's a bit more restrained in attitude and is informative rather than just gushing about how awesome something is in a highly sensational manner. Having said that, it has stoked my interest in 4e even more. There's a lot of things that sound good on the surface. OTOH, the seemingly heavy influences from the game miniatures is a bit distasteful to me, i.e. zombie rotters. WotC might be coming up with newer monsters with good abilities, but the names really don't do it for me. And besides, I like to run my games where the players don't know exactly what they're facing; I never come right out and say what the monster is, but I describe it for them instead. The only exceptions are humanoid types like goblinoid or ogres, but since they include classed NPCs as well as cannon fodder mooks, the players shouldn't always know what to expect. On the issue of actually unsing minis, it doesn't bother me. I like using minis when I can, because it keeps the players a bit more honest. I've had my share of players who were always in an optimum spot when their turn in the initiative came up, but then somehow teleported acroos the room when the opponents attack: "Uh no, I was over there by the door. There's no way that orc could hit me!" you know, right after his turn in the same round when he opened a nice can of whup-ass on said orc. Bottom line as long as it doesn't matter which mini I'm using, I don't care. If the mini I'm using is maybe a D&D mini of something else entirely, that's my perogative as the DM. Hell, I'll use Reaper minis or my old HeroQuest minis or anything else that looks like the monster. I also don't like reading that the metallic dragons aren't in. I've already said before that I dislike the idea of leaving classic material out to help drive sales of later PHB/DMG/MMs. Yes, supposedly making 4e versions of the stuff isn't hard, but when the stuff does come out officially, there's always the potential of some pain-in-the-ass nimrod of a rules lawyer giving the DM grief over his conversions. But that's not something that'll be unique to 4e. [/QUOTE]
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