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AICN Massawyrm's 4E Review - Part 3
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<blockquote data-quote="Ipissimus" data-source="post: 4081094" data-attributes="member: 41514"><p>You don't know? Ok, why I don't play with minis despite liking them:</p><p></p><p>1. RANDOMIZED PACKS. I refuse to buy 6 booster packs trying to get a large black dragon mini so that I can put it in my game. And I hate substitutes, they just ruin the feel of the whole game (this apple is a Red Dragon...). So, If I play in my head, I get the best of both worlds.</p><p>2. Money. Plain and simple. I understand WOTC wants to sell more minis and that's fine. They're a business, selling stuff is why they exist. My money, however, is finite and I have better things to spend it on than this, so I exercise my consumer power to vote with my wallet.</p><p>3. My friends and I like using our brains, specifically our imaginations, to set the scene and work out problems. We like to play like this is our own interactive novel or storytime. Indeed, if we start delving into minis territory, we might as well go to Heroquest or some similar boardgame or even give it up for an MMO in our opinions.</p><p>4. Portability. Ever played on the back seat of a car with minis? You can 'roll dice' with a calculator, making a DnD road trip quite a good time.</p><p></p><p>The interesting part is that, out of all the people I know who play the game, I don't know anyone who games with minis. I find it incredibly funny that I'm part of a minority I didn't even know existed.</p><p></p><p></p><p></p><p></p><p>And sells more WOTC product. No, I don't have a problem with that. And I realize that not everyone is into the whole brain exercise thing. Everyone make their own fun, I dig that, and I'm very glad that minis won't be required to play. But it will take a bit more effort.</p><p></p><p>On the other hand, there are alot of advantages to not using grids and I can think of a few ways in which 4E will help me do this while I make my game feel more realistic IMO.</p><p></p><p>1. Circular blast radius. Yeah, the grid system makes it crystal clear who's been hit and who hasn't. Partial overlap can be a bugger to adjudicate. On the other hand, it's more realistic. I'll probably give anyone on the outer edge of the blast one of the nice, new, 4E 45/55 saves to see if I have to try and hit them. Funnily enough, like I used to do in 1e!</p><p>2. Cross off 'squares' re-write all values in terms of feet. Gives even more flexibility in the environment. If you use a grid, players tend to get trapped in a 2D world mindset and forget about the cieling, etc.</p><p>3. I don't know what the rules are for sight in 4E, but it's very hard blacking out squares on battlemaps the PCs don't know about... not something I have to worry about.</p><p></p><p>I don't know about these abilities what won't translate well. I'm trying to think of any situation where a power that's supposed to be modelled on what a 'heroic' human being can do that isn't translateable. Besides, if it works on a grid, why can't it work in my brain?</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 4081094, member: 41514"] You don't know? Ok, why I don't play with minis despite liking them: 1. RANDOMIZED PACKS. I refuse to buy 6 booster packs trying to get a large black dragon mini so that I can put it in my game. And I hate substitutes, they just ruin the feel of the whole game (this apple is a Red Dragon...). So, If I play in my head, I get the best of both worlds. 2. Money. Plain and simple. I understand WOTC wants to sell more minis and that's fine. They're a business, selling stuff is why they exist. My money, however, is finite and I have better things to spend it on than this, so I exercise my consumer power to vote with my wallet. 3. My friends and I like using our brains, specifically our imaginations, to set the scene and work out problems. We like to play like this is our own interactive novel or storytime. Indeed, if we start delving into minis territory, we might as well go to Heroquest or some similar boardgame or even give it up for an MMO in our opinions. 4. Portability. Ever played on the back seat of a car with minis? You can 'roll dice' with a calculator, making a DnD road trip quite a good time. The interesting part is that, out of all the people I know who play the game, I don't know anyone who games with minis. I find it incredibly funny that I'm part of a minority I didn't even know existed. And sells more WOTC product. No, I don't have a problem with that. And I realize that not everyone is into the whole brain exercise thing. Everyone make their own fun, I dig that, and I'm very glad that minis won't be required to play. But it will take a bit more effort. On the other hand, there are alot of advantages to not using grids and I can think of a few ways in which 4E will help me do this while I make my game feel more realistic IMO. 1. Circular blast radius. Yeah, the grid system makes it crystal clear who's been hit and who hasn't. Partial overlap can be a bugger to adjudicate. On the other hand, it's more realistic. I'll probably give anyone on the outer edge of the blast one of the nice, new, 4E 45/55 saves to see if I have to try and hit them. Funnily enough, like I used to do in 1e! 2. Cross off 'squares' re-write all values in terms of feet. Gives even more flexibility in the environment. If you use a grid, players tend to get trapped in a 2D world mindset and forget about the cieling, etc. 3. I don't know what the rules are for sight in 4E, but it's very hard blacking out squares on battlemaps the PCs don't know about... not something I have to worry about. I don't know about these abilities what won't translate well. I'm trying to think of any situation where a power that's supposed to be modelled on what a 'heroic' human being can do that isn't translateable. Besides, if it works on a grid, why can't it work in my brain? [/QUOTE]
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