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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AICN Massawyrm's 4E Review - Part 3
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<blockquote data-quote="Mouseferatu" data-source="post: 4081846" data-attributes="member: 1288"><p>Hasn't been a problem for us. If there was a condition or two on a PC, the player jotted down a note on his sheet.</p><p></p><p>For conditions on a monster, the DM just jotted down notes on his initiative cards.</p><p></p><p>The only time it became a problem was when the ranger forgot to keep track of which skeleton he'd declared his quarry, and that would easily be fixed by putting a die or a marker next to the mini.</p><p></p><p>Honestly, I think the fears of people losing track of who's under what conditions are overstated. It's not hard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Sure, it <em>could</em> be done in 3E. But in 3E, I can think of at least three or four ways to go about it by the rules. My experience in 4E is that such things tend to be simpler and easier to adjudicate, with less room for DM/player disagreement over the rules.</p><p></p><p>More importantly, while I used that as an example because it's the first one we tried, the fact is that--again, IME--4E simply lends itself more to such things. There are actions I wouldn't even try in 3E, because I didn't feel like dealing with the rules discussions, or because they weren't worth trying without the proper feat. (In the table example, above, even though I was 10 feet away from the enemy and under the table, I know of some truly nitpicky DMs who would've tried to give them an AoO because I was making a "trip attack.") In 4E, the basic combat system encompasses pretty much all of them with its "Attack vs. a chosen defense" mechanic.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4081846, member: 1288"] Hasn't been a problem for us. If there was a condition or two on a PC, the player jotted down a note on his sheet. For conditions on a monster, the DM just jotted down notes on his initiative cards. The only time it became a problem was when the ranger forgot to keep track of which skeleton he'd declared his quarry, and that would easily be fixed by putting a die or a marker next to the mini. Honestly, I think the fears of people losing track of who's under what conditions are overstated. It's not hard. :) Sure, it [i]could[/i] be done in 3E. But in 3E, I can think of at least three or four ways to go about it by the rules. My experience in 4E is that such things tend to be simpler and easier to adjudicate, with less room for DM/player disagreement over the rules. More importantly, while I used that as an example because it's the first one we tried, the fact is that--again, IME--4E simply lends itself more to such things. There are actions I wouldn't even try in 3E, because I didn't feel like dealing with the rules discussions, or because they weren't worth trying without the proper feat. (In the table example, above, even though I was 10 feet away from the enemy and under the table, I know of some truly nitpicky DMs who would've tried to give them an AoO because I was making a "trip attack.") In 4E, the basic combat system encompasses pretty much all of them with its "Attack vs. a chosen defense" mechanic. [/QUOTE]
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