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<blockquote data-quote="Deset Gled" data-source="post: 7321808" data-attributes="member: 7808"><p>I'm a 3.5 player, and in that edition there are two ways to Aid Another. The first in on skill checks, where the rules state " If you roll a 10 or higher on your check, the character you are helping gets a +2 bonus to his or her check, as per the rule for favorable conditions. (You can’t take 10 on a skill check to aid another.)". </p><p></p><p>The second is a combat action that states "If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent’s next attack (your choice), as long as that attack comes before the beginning of your next turn."</p><p></p><p>Following these, it's pretty easy to go through your list:</p><p></p><p> <em>Can you help Thief to pick a lock?</em> - Yes, assuming you also make your lock pick check.</p><p> <em>Can you help Wizard to recall the name of that obscure cult?</em> - Yes, assuming you also make your knowledge check.</p><p> <em>Can you help Cleric read his opponent in a charity poker tournament?</em> - Yes, using the "Complex Skills" section to adjudicate the game.</p><p> <em>Can you help Fighter to spot the piercer before it falls on his head?</em> - Yes, assuming you make the check and have time before it hits to warn him. I would typically make this the difference between a surprise round and normal initiative.</p><p> <em>Can Thief help Fighter sneak past a sleeping dragon?</em> - Yes, assuming he makes a check. This would most likely be explained as making other distractions that obscure the fighters movement.</p><p> <em>Can Cleric help Wizard make his save vs. poison?</em> - No, that's explicitly a Heal check (the Heal check could be aided, though).</p><p> <em>Can Wizard help Cleric to snap out of a hold person spell?</em> - Hold spell, no. Sleep spell, yes.</p><p> <em>Can Fighter actually do what he’s doing in the comic?</em> - Depends on how the DM was running it. If it was a reflex save, no. If it was an attack against AC, yes. Spot against the pendulum, yes. Tumble? That's a little bit grayer, but probably yes.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 7321808, member: 7808"] I'm a 3.5 player, and in that edition there are two ways to Aid Another. The first in on skill checks, where the rules state " If you roll a 10 or higher on your check, the character you are helping gets a +2 bonus to his or her check, as per the rule for favorable conditions. (You can’t take 10 on a skill check to aid another.)". The second is a combat action that states "If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent’s next attack (your choice), as long as that attack comes before the beginning of your next turn." Following these, it's pretty easy to go through your list: [I]Can you help Thief to pick a lock?[/I] - Yes, assuming you also make your lock pick check. [I]Can you help Wizard to recall the name of that obscure cult?[/I] - Yes, assuming you also make your knowledge check. [I]Can you help Cleric read his opponent in a charity poker tournament?[/I] - Yes, using the "Complex Skills" section to adjudicate the game. [I]Can you help Fighter to spot the piercer before it falls on his head?[/I] - Yes, assuming you make the check and have time before it hits to warn him. I would typically make this the difference between a surprise round and normal initiative. [I]Can Thief help Fighter sneak past a sleeping dragon?[/I] - Yes, assuming he makes a check. This would most likely be explained as making other distractions that obscure the fighters movement. [I]Can Cleric help Wizard make his save vs. poison?[/I] - No, that's explicitly a Heal check (the Heal check could be aided, though). [I]Can Wizard help Cleric to snap out of a hold person spell?[/I] - Hold spell, no. Sleep spell, yes. [I]Can Fighter actually do what he’s doing in the comic?[/I] - Depends on how the DM was running it. If it was a reflex save, no. If it was an attack against AC, yes. Spot against the pendulum, yes. Tumble? That's a little bit grayer, but probably yes. [/QUOTE]
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