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<blockquote data-quote="Deset Gled" data-source="post: 7332616" data-attributes="member: 7808"><p>I think we're actually in agreement with just about everything here. Most of the comments where you disagree are more about how to adjudicate 3.xE skills in general as they apply to the quiz, and I have a feeling that these cases are really more about how we are differently interpreting one sentence summaries of complex scenes. And, yes, I am aware that the Aider only needs to role 10, must be trained, etc. I will continue to refer to this roll as a "skill check" because that's the same language the SRD uses.</p><p></p><p>The one case where I think we actually disagree about Aid Another is the lock pick one. Specifically, this:</p><p></p><p></p><p>Simply put, I don't think there is any requirement to actually be picking the lock to use the Aid Another option in this case. The rules only state that the Aider must make "the same kind of skill check in a cooperative effort", not that they are actually completing the check on their own.</p><p></p><p>Conceptually, the "Open Lock" skill is an abstraction that covers much more than just moving your hands swiftly with the lock. It also involves knowledge of how different locks work, experience with a variety of custom tools and materials, the ability to blindly analyze and visualize three dimensional moving parts, and many other minor things you just don't consciously think about all the time. There's little doubt in my mind that a skilled locksmith could help another by focusing, watching, and talking. I imagine comments like "I heard a scrape. If that's a double encabulator remember to twist counterclockwise instead of clockwise", or "Looks like the cam is make of barsonite, but your harling wrench is made of steel; that's going to make it hard to feel the click when it's this warm", or just questions like "Is your pinskey hook behind the second ridge, or in front of the third kipple?". </p><p></p><p>The Aider could also be doing things like holding/cleaning/prepping the pickers tools, holding the lock steady in an awkward position, adding a second set of hands for heavy torque, or wiping sweat off the pickers brow. Those kind of small things, along with the type of comments and analysis above, are certainly enough to justify a +2 bonus, IMO. And none of them require getting your own set of tools into the lock.</p><p></p><p>My opinion on this is possibly skewed by the years of experience that I have doing over-the-phone technical support. I know for a fact that you don't have to touch complex apparatus to help someone operate it. YMMV with how applicable this is to locks. Also, note that</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 7332616, member: 7808"] I think we're actually in agreement with just about everything here. Most of the comments where you disagree are more about how to adjudicate 3.xE skills in general as they apply to the quiz, and I have a feeling that these cases are really more about how we are differently interpreting one sentence summaries of complex scenes. And, yes, I am aware that the Aider only needs to role 10, must be trained, etc. I will continue to refer to this roll as a "skill check" because that's the same language the SRD uses. The one case where I think we actually disagree about Aid Another is the lock pick one. Specifically, this: Simply put, I don't think there is any requirement to actually be picking the lock to use the Aid Another option in this case. The rules only state that the Aider must make "the same kind of skill check in a cooperative effort", not that they are actually completing the check on their own. Conceptually, the "Open Lock" skill is an abstraction that covers much more than just moving your hands swiftly with the lock. It also involves knowledge of how different locks work, experience with a variety of custom tools and materials, the ability to blindly analyze and visualize three dimensional moving parts, and many other minor things you just don't consciously think about all the time. There's little doubt in my mind that a skilled locksmith could help another by focusing, watching, and talking. I imagine comments like "I heard a scrape. If that's a double encabulator remember to twist counterclockwise instead of clockwise", or "Looks like the cam is make of barsonite, but your harling wrench is made of steel; that's going to make it hard to feel the click when it's this warm", or just questions like "Is your pinskey hook behind the second ridge, or in front of the third kipple?". The Aider could also be doing things like holding/cleaning/prepping the pickers tools, holding the lock steady in an awkward position, adding a second set of hands for heavy torque, or wiping sweat off the pickers brow. Those kind of small things, along with the type of comments and analysis above, are certainly enough to justify a +2 bonus, IMO. And none of them require getting your own set of tools into the lock. My opinion on this is possibly skewed by the years of experience that I have doing over-the-phone technical support. I know for a fact that you don't have to touch complex apparatus to help someone operate it. YMMV with how applicable this is to locks. Also, note that [/QUOTE]
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