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Aid Other as an attack action
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<blockquote data-quote="Zaruthustran" data-source="post: 3124273" data-attributes="member: 1457"><p>Aid Other is a cool effect that is seldom used. I have a proposed house rule that might result in it appearing more often, and set up interesting options for characters with multiple attacks.</p><p></p><p>Make Aid Other an attack action, just like Sunder or Disarm. The bonuses stack.</p><p></p><p>It's a good choice for the last iterative attack. Or it can be used by a flurrying monk to give a very significant bonus to a comrade. </p><p></p><p>I mean, doesn't it make sense that someone with three or four or six attacks per round should be able to give more than a single +2? In those cases, Aid Other as a standard action is just silly. </p><p></p><p>Example 1:</p><p>A mid-level monk with a staff flurries at a blackguard, knocking his blade up and to the side, banging his shield way out of line, and planting a shot square in the forehead of the helmet. No damage, but the blackguard is wide open for the monk's paladin buddy (total of +6 to the paladin's attack roll). </p><p></p><p>Example 2:</p><p>Whenever the owlbear rears back to strike, Johan's two swords are there, flashing in it's face, beating back at claws, and confounding the creature's attempts to shred Adept Renald (total of +6 to the wizard's AC). </p><p></p><p>Example 3:</p><p>After piercing his opponent in the thigh and shoulder, Captain Jake Swallow places his blade against his foe's, ready to parry (regular attack for first two iteratives, then Aid Other to self for +2 AC). </p><p></p><p>Those changes are fun, and give melee characters a viable option to buff their buddies. What say ye?</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3124273, member: 1457"] Aid Other is a cool effect that is seldom used. I have a proposed house rule that might result in it appearing more often, and set up interesting options for characters with multiple attacks. Make Aid Other an attack action, just like Sunder or Disarm. The bonuses stack. It's a good choice for the last iterative attack. Or it can be used by a flurrying monk to give a very significant bonus to a comrade. I mean, doesn't it make sense that someone with three or four or six attacks per round should be able to give more than a single +2? In those cases, Aid Other as a standard action is just silly. Example 1: A mid-level monk with a staff flurries at a blackguard, knocking his blade up and to the side, banging his shield way out of line, and planting a shot square in the forehead of the helmet. No damage, but the blackguard is wide open for the monk's paladin buddy (total of +6 to the paladin's attack roll). Example 2: Whenever the owlbear rears back to strike, Johan's two swords are there, flashing in it's face, beating back at claws, and confounding the creature's attempts to shred Adept Renald (total of +6 to the wizard's AC). Example 3: After piercing his opponent in the thigh and shoulder, Captain Jake Swallow places his blade against his foe's, ready to parry (regular attack for first two iteratives, then Aid Other to self for +2 AC). Those changes are fun, and give melee characters a viable option to buff their buddies. What say ye? -z [/QUOTE]
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Aid Other as an attack action
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