Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Aiding anther for a skill check?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lukelightning" data-source="post: 4481803" data-attributes="member: 9745"><p>I'd also limit the number of people who can attempt to aid. </p><p></p><p>Have to move a heavy boulder? As many people as can get around it can help (more if you have ropes, etc.). </p><p></p><p>But trying to treat a wound? I think 8 people clustered around the patient all "helping" would do more harm than help, unless they all had the healing skill. In this case I would allow ONE untrained person to attempt to aid another (or more if the players can give a good justification... "I'm directing, Vexxor is keeping the bandages clean, and Darlona is feedint the patient the herbal medicine...).</p><p></p><p>Diplomacy and other social interactions are one of those sticky areas where I really want to limit aid another. I'm used to seeing it like this:</p><p>Player 1: "I bluff the guard to let us through."</p><p>Player 2: "I aid another!"</p><p>Player 3: "Me too!"</p><p>Player 4: "Me three!"</p><p></p><p>All these people leaping in all of a sudden with actions would not help. Had they planned beforehand, I'd let them help ("Let's bluff the guard with the old "Stormtroopers and captured wookie" routine; Vexxor and I will disguise ourselves as guards, you two can be our prisoners...")</p></blockquote><p></p>
[QUOTE="lukelightning, post: 4481803, member: 9745"] I'd also limit the number of people who can attempt to aid. Have to move a heavy boulder? As many people as can get around it can help (more if you have ropes, etc.). But trying to treat a wound? I think 8 people clustered around the patient all "helping" would do more harm than help, unless they all had the healing skill. In this case I would allow ONE untrained person to attempt to aid another (or more if the players can give a good justification... "I'm directing, Vexxor is keeping the bandages clean, and Darlona is feedint the patient the herbal medicine...). Diplomacy and other social interactions are one of those sticky areas where I really want to limit aid another. I'm used to seeing it like this: Player 1: "I bluff the guard to let us through." Player 2: "I aid another!" Player 3: "Me too!" Player 4: "Me three!" All these people leaping in all of a sudden with actions would not help. Had they planned beforehand, I'd let them help ("Let's bluff the guard with the old "Stormtroopers and captured wookie" routine; Vexxor and I will disguise ourselves as guards, you two can be our prisoners...") [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Aiding anther for a skill check?
Top