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Aiding anther for a skill check?
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<blockquote data-quote="Syrsuro" data-source="post: 4482898" data-attributes="member: 58162"><p>What circumstances are you referring to that would make it possible for a character with a +9 modifier to fail on a roll with a DC of 10? Or, since you said "no matter what level" what circumstances are you referring to that would make a character with a +20 (or even higher) fail on a DC of 10? And when that character has no chance of failure, what is the point of the roll? </p><p> </p><p>And if the circumstances make it impossible for the character to aid the other character, regardless of their modifier, what is the point of the roll?</p><p> </p><p>Personally, I think it should always be easy to succeed at an Aid Another action, but should generally not be guaranteed. The best way to do this, imho, is to have the DC start easy (DC 10 at 1st to 3rd level, as per pre-errata DMG page 42) and scale with level. </p><p> </p><p>This, and not a DC of 10, creates a situation where failure remains unlikely, but possible.</p><p> </p><p> </p><p></p><p> </p><p>Per RAW, the DC is <em>always </em>10. Afaik, no WoTC published adventure or resource suggests otherwise. The current discussion was triggered by my statement that many DMs are house ruling that the DC should increase with the challenge level.</p><p> </p><p>My own rule uses the pre-errata Easy DC on page 42 of the DMG. This puts the DC at 10 at 1st through 3rd level and scales up from there.</p><p> </p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4482898, member: 58162"] What circumstances are you referring to that would make it possible for a character with a +9 modifier to fail on a roll with a DC of 10? Or, since you said "no matter what level" what circumstances are you referring to that would make a character with a +20 (or even higher) fail on a DC of 10? And when that character has no chance of failure, what is the point of the roll? And if the circumstances make it impossible for the character to aid the other character, regardless of their modifier, what is the point of the roll? Personally, I think it should always be easy to succeed at an Aid Another action, but should generally not be guaranteed. The best way to do this, imho, is to have the DC start easy (DC 10 at 1st to 3rd level, as per pre-errata DMG page 42) and scale with level. This, and not a DC of 10, creates a situation where failure remains unlikely, but possible. Per RAW, the DC is [I]always [/I]10. Afaik, no WoTC published adventure or resource suggests otherwise. The current discussion was triggered by my statement that many DMs are house ruling that the DC should increase with the challenge level. My own rule uses the pre-errata Easy DC on page 42 of the DMG. This puts the DC at 10 at 1st through 3rd level and scales up from there. Carl [/QUOTE]
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Aiding anther for a skill check?
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