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<blockquote data-quote="scpna" data-source="post: 1316962" data-attributes="member: 8545"><p>Moostafa, good news, I talked to my players and they are willing to have up to 6 players total, so chances are good that you can join the game. Feel free to post ideas for your character and questions here and I'll get back to you as quickly as I can.</p><p></p><p>Once again, if you have any particular information you want feel free to post questions here. Otherwise I will finish posting info on the surrounding areas, then I am not sure what I'll add next.</p><p></p><p>For now, here is some more setting information. Kroftland lies just to the west of Grak's Deep and is surrounded on three sides by the Iron Peaks. This is the nation where the campaign began.</p><p></p><p><strong>The Kingdom of Kroftland:</strong></p><p>During the time of the Great Capasian Kingdom, the nation of Kroftland prospered thanks to it's proximity to that great empire. Wool, lumber, and sheep from the Kroftlanders were able to reach all of the Heartlands on Capasian ships and caravans.</p><p></p><p>Since, the fall of Capasia, however, the nation has been in a downward spiral. The break out of hostilities in Capasia saw an influx of immigrants at a time when supplies were low already due to goblin raids from the Iron Peaks. A fews later, the situation worsened when King Aldar na'Krof died without an heir. There were immediately three contenders for the throne: Nyra na'Torwyn, the King's friend and a high ranking noble, Kell na'Krellen, the general of the armies, and Mikar na'Grein, a distant cousin of na'Krof. The country was divided in three until Kell was assassinated and his death blamed on Nyra. Suddenly with her support dwindling, Nyra was forced to flee and took up residence in Grak's Deep. Meanwhile, Mikar na'Grein became king.</p><p></p><p>Mikar's reign, however, has been plagued with difficulties. Hobgoblins and unstable relations with former allies are making Mikar work overtime in order to pull his nation out of a depression.</p><p></p><p>The residents of Kroftland are primarily human with smaller groups of halflings, wood elves, and hill dwarfs. High elves and rock gnomes that fled from the Heartlands are also present. The most common faiths in Kroftland are those of Shion, the sun god, and Palea, the goddess of charity. New faiths have been introduced by immigrants in recent years and have taken footholds in the struggling citizenship.</p></blockquote><p></p>
[QUOTE="scpna, post: 1316962, member: 8545"] Moostafa, good news, I talked to my players and they are willing to have up to 6 players total, so chances are good that you can join the game. Feel free to post ideas for your character and questions here and I'll get back to you as quickly as I can. Once again, if you have any particular information you want feel free to post questions here. Otherwise I will finish posting info on the surrounding areas, then I am not sure what I'll add next. For now, here is some more setting information. Kroftland lies just to the west of Grak's Deep and is surrounded on three sides by the Iron Peaks. This is the nation where the campaign began. [B]The Kingdom of Kroftland:[/B] During the time of the Great Capasian Kingdom, the nation of Kroftland prospered thanks to it's proximity to that great empire. Wool, lumber, and sheep from the Kroftlanders were able to reach all of the Heartlands on Capasian ships and caravans. Since, the fall of Capasia, however, the nation has been in a downward spiral. The break out of hostilities in Capasia saw an influx of immigrants at a time when supplies were low already due to goblin raids from the Iron Peaks. A fews later, the situation worsened when King Aldar na'Krof died without an heir. There were immediately three contenders for the throne: Nyra na'Torwyn, the King's friend and a high ranking noble, Kell na'Krellen, the general of the armies, and Mikar na'Grein, a distant cousin of na'Krof. The country was divided in three until Kell was assassinated and his death blamed on Nyra. Suddenly with her support dwindling, Nyra was forced to flee and took up residence in Grak's Deep. Meanwhile, Mikar na'Grein became king. Mikar's reign, however, has been plagued with difficulties. Hobgoblins and unstable relations with former allies are making Mikar work overtime in order to pull his nation out of a depression. The residents of Kroftland are primarily human with smaller groups of halflings, wood elves, and hill dwarfs. High elves and rock gnomes that fled from the Heartlands are also present. The most common faiths in Kroftland are those of Shion, the sun god, and Palea, the goddess of charity. New faiths have been introduced by immigrants in recent years and have taken footholds in the struggling citizenship. [/QUOTE]
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