Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Aim, fireball, attack rather than save... Need for help !
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aloïsius" data-source="post: 4227028" data-attributes="member: 1191"><p>I just had an idea : what if we consider the attack roll of area attacks to be some kind of "aim's rule" ? </p><p></p><p>I always has a problem with players taking a few minutes to place their fireball, so that they can hit a maximum of foes without wounding friends.</p><p></p><p>I was happy when I read that saves were removed, because I hoped there will be only one attack roll when the wizard cast his fireball. This is not the case, but...</p><p></p><p></p><p>So, I'm trying to figure an house rule mechanic that would resolve both the "player takes hour to aim its area effect" and "player takes hours to resolve its area attack". </p><p></p><p></p><p>Obviously, it means that the attack roll should be used to determine how many targets you can hit, and if they are able to avoid some damage. And this house rule should not require the use of a computer. </p><p></p><p>The rule should allow for some kind of (rare) fumble or miss, when the party wizard says "oops, sorry !"</p><p></p><p>Ideally, such a rule would make playing without figurine easier. </p><p></p><p></p><p>The problem is that I have a hard time designing this rule... Because I end either with ignoring the target reflex defence (and that's not fair) or having to make two separate rolls (one for the determining who will be affected by the fireball, another to know how badly the targets may be affected). </p><p></p><p>I will probably muse with this idea some time, but if someone has a solution for this...</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 4227028, member: 1191"] I just had an idea : what if we consider the attack roll of area attacks to be some kind of "aim's rule" ? I always has a problem with players taking a few minutes to place their fireball, so that they can hit a maximum of foes without wounding friends. I was happy when I read that saves were removed, because I hoped there will be only one attack roll when the wizard cast his fireball. This is not the case, but... So, I'm trying to figure an house rule mechanic that would resolve both the "player takes hour to aim its area effect" and "player takes hours to resolve its area attack". Obviously, it means that the attack roll should be used to determine how many targets you can hit, and if they are able to avoid some damage. And this house rule should not require the use of a computer. The rule should allow for some kind of (rare) fumble or miss, when the party wizard says "oops, sorry !" Ideally, such a rule would make playing without figurine easier. The problem is that I have a hard time designing this rule... Because I end either with ignoring the target reflex defence (and that's not fair) or having to make two separate rolls (one for the determining who will be affected by the fireball, another to know how badly the targets may be affected). I will probably muse with this idea some time, but if someone has a solution for this... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Aim, fireball, attack rather than save... Need for help !
Top