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<blockquote data-quote="Authweight" data-source="post: 6510654" data-attributes="member: 6693417"><p>This would have to be contextual. I would generally only allow shooting for the eyes if there was a particular situational reason it was a sensible choice. I think that, depending on campaign tone and style, both the beholder and cyclops ones make sense. What I wouldn't what, however, would be for aiming for the eyes to become just another tactic players can use whenever they feel like it, especially since it is basically an auto-win against a lot of enemies.</p><p></p><p>Another way of thinking about it is that, narratively, bringing an enemy down to zero hp represents doing what it takes to remove them from the combat. Against a normal enemy, since blinded would effectively remove them from the fight, that would be something you can choose to impose as an alternative to killing the target outright when you bring it to zero hp. Blinding as a separate thing only makes sense when there is either a very particular reason you want to emphasize the vulnerability of a creature to attacks on the eyes (the cyclops example), or there are separate effects going on that you want players to be able to deal with in a direct way, instead of simply attacking enough to remove the enemy from the fight entirely (the beholder example).</p></blockquote><p></p>
[QUOTE="Authweight, post: 6510654, member: 6693417"] This would have to be contextual. I would generally only allow shooting for the eyes if there was a particular situational reason it was a sensible choice. I think that, depending on campaign tone and style, both the beholder and cyclops ones make sense. What I wouldn't what, however, would be for aiming for the eyes to become just another tactic players can use whenever they feel like it, especially since it is basically an auto-win against a lot of enemies. Another way of thinking about it is that, narratively, bringing an enemy down to zero hp represents doing what it takes to remove them from the combat. Against a normal enemy, since blinded would effectively remove them from the fight, that would be something you can choose to impose as an alternative to killing the target outright when you bring it to zero hp. Blinding as a separate thing only makes sense when there is either a very particular reason you want to emphasize the vulnerability of a creature to attacks on the eyes (the cyclops example), or there are separate effects going on that you want players to be able to deal with in a direct way, instead of simply attacking enough to remove the enemy from the fight entirely (the beholder example). [/QUOTE]
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