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<blockquote data-quote="Hriston" data-source="post: 6521556" data-attributes="member: 6787503"><p>Useful thread! I especially want to check out Mearls's book. You might also want to take a look at the rules for hit locations that Dave Arneson wrote for <em>Supplement II, Blackmoor</em>. These are for melee only mind you, which is what your original post seemed to be asking about, and to summarize, they basically cross reference the height and weapon length of the attacker with the height of the defender to give the probability of making a hit in an area that may do lethal damage (head, chest, etc.). It assumes that a head shot is the most desirable, and so falls in line with what many said up-thread about the default system representing an attempt at making the most lethal attack possible. The advantage that Arneson's system gives you if you hit in the head or chest (or, if non-humanoid, some other area containing vital organs) the damage done is allocated to that specific area. Damage to the head of a humanoid, for example, would only need to be 15% of the creature's total hit points to kill. These rules could probably be simplified and adapted to 5e without too much work, using creature sizes instead of height in feet for example. Hope this is of interest.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6521556, member: 6787503"] Useful thread! I especially want to check out Mearls's book. You might also want to take a look at the rules for hit locations that Dave Arneson wrote for [I]Supplement II, Blackmoor[/I]. These are for melee only mind you, which is what your original post seemed to be asking about, and to summarize, they basically cross reference the height and weapon length of the attacker with the height of the defender to give the probability of making a hit in an area that may do lethal damage (head, chest, etc.). It assumes that a head shot is the most desirable, and so falls in line with what many said up-thread about the default system representing an attempt at making the most lethal attack possible. The advantage that Arneson's system gives you if you hit in the head or chest (or, if non-humanoid, some other area containing vital organs) the damage done is allocated to that specific area. Damage to the head of a humanoid, for example, would only need to be 15% of the creature's total hit points to kill. These rules could probably be simplified and adapted to 5e without too much work, using creature sizes instead of height in feet for example. Hope this is of interest. [/QUOTE]
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