Bagpuss
Legend
New House Rule - what do folks think?
Aiming a Spell
Ranged Area Effect Spells
Some spells affect an area. Sometimes a spell description specifies a specially defined area, if that spell has a range greater than zero use the rules below.
Regardless of the shape of the area, you select the point where the spell originates, but otherwise you don’t control which creatures or objects the spell affects.
While the point of origin of a spell is always a grid intersection, but when targeting a ranged area effect spell, the caster must choose the centre of a square. Range is calculated by measuring from the centre of the square to the centre of the casters square. Once the target square has been determined the caster rolls 1d4, to determine which corner of the acts square acts as the grid intersection for the point of origin of the area effect spell.
Starting with the edge nearest the caster and counting clockwise from the bottom right corner the corners are number 1 to 4. So for example a roll of 3 would be the far left corner as seen from the caster’s position.
Once the grid intersection is determined which targets are in the area of effect are determined as normal as indicated in the Player’s Handbook (page 175).
Aiming a Spell
Ranged Area Effect Spells
Some spells affect an area. Sometimes a spell description specifies a specially defined area, if that spell has a range greater than zero use the rules below.
Regardless of the shape of the area, you select the point where the spell originates, but otherwise you don’t control which creatures or objects the spell affects.
While the point of origin of a spell is always a grid intersection, but when targeting a ranged area effect spell, the caster must choose the centre of a square. Range is calculated by measuring from the centre of the square to the centre of the casters square. Once the target square has been determined the caster rolls 1d4, to determine which corner of the acts square acts as the grid intersection for the point of origin of the area effect spell.
Starting with the edge nearest the caster and counting clockwise from the bottom right corner the corners are number 1 to 4. So for example a roll of 3 would be the far left corner as seen from the caster’s position.
Once the grid intersection is determined which targets are in the area of effect are determined as normal as indicated in the Player’s Handbook (page 175).