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*Pathfinder & Starfinder
Aiming a Spell - Range Area Effect spells
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<blockquote data-quote="Bagpuss" data-source="post: 3305036" data-attributes="member: 3987"><p>Which it does, it only applies to spells that have there point of origin at an intersection not adjacent to the caster. Which was what I meant by Ranged Area Effect, but I can see the reason for confusion.</p><p></p><p>It's personally because I'm not completely happy with the accuracy casters seem to have gained with the move to miniatures based combat. In the days of 1st and 2nd Ed you did not go throwing fireballs into a melee that other party members were involved in unless you didn't mind frying them too. With 3rd Ed I bored of the way players will spend ages accurately working out just where to place the template so it gets the maximum enemies without touching the PC in melee with them less than a swords length away. They don't even suffer a targeting penalty like they would with a ray spell.</p><p></p><p>I could say 50% chance to hit adjacent targets in melee, but that actually increases the area of effect of the spell. This way there is a chance it might catch a party member if they try and fry the orc that they are in melee with. Players are more likely to use them as they did in previous edition to pick of large groups of enemies that aren't yet engaged with the PC's, and use other more accurate spells, like lines or rays at targets in melee.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 3305036, member: 3987"] Which it does, it only applies to spells that have there point of origin at an intersection not adjacent to the caster. Which was what I meant by Ranged Area Effect, but I can see the reason for confusion. It's personally because I'm not completely happy with the accuracy casters seem to have gained with the move to miniatures based combat. In the days of 1st and 2nd Ed you did not go throwing fireballs into a melee that other party members were involved in unless you didn't mind frying them too. With 3rd Ed I bored of the way players will spend ages accurately working out just where to place the template so it gets the maximum enemies without touching the PC in melee with them less than a swords length away. They don't even suffer a targeting penalty like they would with a ray spell. I could say 50% chance to hit adjacent targets in melee, but that actually increases the area of effect of the spell. This way there is a chance it might catch a party member if they try and fry the orc that they are in melee with. Players are more likely to use them as they did in previous edition to pick of large groups of enemies that aren't yet engaged with the PC's, and use other more accurate spells, like lines or rays at targets in melee. [/QUOTE]
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Aiming a Spell - Range Area Effect spells
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