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*Pathfinder & Starfinder
Aiming Fireballs soi they don't hit the party?
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<blockquote data-quote="D+1" data-source="post: 2285854" data-attributes="member: 13654"><p>That's interesting since the point of using a grid is to ALLOW easy measurement of distances without PLAYERS having to guess and thus eliminating both player miscalculation and arguments over arbitrary rulings regarding placement and areas of effect.</p><p></p><p>The prohibition that some people have about "no measuring" is a holdover from the games roots in tabletop wargaming where it was indeed considered a form of "cheating" to measure the board for range and area of effect before making decisions about your course of action. However, it's a pretty pointless holdover for 3.0/3.5 D&D. Not only because accurate measurement is now inherent to the games design, but unlike previous versions of D&D you DON'T declare your actions at the beginning of the round prior to learning what other players or the DM are going to do. In older versions this too was a holdover effect from wargaming roots that promoted randomness, but required an exceptional level of arbitrary enforcement nonsense - like not being allowed to measure anything ahead of time. But in 3rd Edition rules you decide upon and take your actions at the same time when your turn in the game comes up, things ARE where they ARE and what you DO is what you DO. The arbitrary and random aspects of declaring actions and having to GUESS at what the battlefield situation will look like when your turn DOES come up are gone (and good riddance). Therefore the prohibition on premeasurement serves absolutely no useful purpose.</p></blockquote><p></p>
[QUOTE="D+1, post: 2285854, member: 13654"] That's interesting since the point of using a grid is to ALLOW easy measurement of distances without PLAYERS having to guess and thus eliminating both player miscalculation and arguments over arbitrary rulings regarding placement and areas of effect. The prohibition that some people have about "no measuring" is a holdover from the games roots in tabletop wargaming where it was indeed considered a form of "cheating" to measure the board for range and area of effect before making decisions about your course of action. However, it's a pretty pointless holdover for 3.0/3.5 D&D. Not only because accurate measurement is now inherent to the games design, but unlike previous versions of D&D you DON'T declare your actions at the beginning of the round prior to learning what other players or the DM are going to do. In older versions this too was a holdover effect from wargaming roots that promoted randomness, but required an exceptional level of arbitrary enforcement nonsense - like not being allowed to measure anything ahead of time. But in 3rd Edition rules you decide upon and take your actions at the same time when your turn in the game comes up, things ARE where they ARE and what you DO is what you DO. The arbitrary and random aspects of declaring actions and having to GUESS at what the battlefield situation will look like when your turn DOES come up are gone (and good riddance). Therefore the prohibition on premeasurement serves absolutely no useful purpose. [/QUOTE]
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Aiming Fireballs soi they don't hit the party?
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