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*Pathfinder & Starfinder
Aiming Fireballs soi they don't hit the party?
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<blockquote data-quote="LordSkull" data-source="post: 2286293" data-attributes="member: 31783"><p>Lets think about this from a fantasy realism standpoint. Think about all the training your typical wizard is susposed to have had. As well as his usually high intelligence. Min 13 for fireball use if I am not mistaken which while not genius level is still above average. Now take all this and try to tell me that he could not place his spell where it is susposed to go or calculate where on a grid it should fall to avoid hurting his friends. Think of all the novice wizards who would not last 30 seconds outside of the academy if they could not precicely target an area effect spell. </p><p></p><p>As far as players mesuring the grid. Think of it this way. Again back to the martial training issue. Most of us in no way resemble our typical Character. They live in a world vastly different from our own in some ways. Distance can be critical to may aspects of an adventurers life. So it stands to reason that this distance training would be a part of their basics. Players are trying to BE and THINK like their characters. If we were there with the minds they have then we could probably judge distance almost as accuratly as a player counting the grid. OR Decide on our action and change that plan and execute it all in 6s IF we had the minds of our TRAINED Characters. They live in a world HOSTILE to life where we live in a pretty CUSHY world. We no longer have to live and die in 6s so our minds take more time to process things. </p><p></p><p>Just my thoughts.</p></blockquote><p></p>
[QUOTE="LordSkull, post: 2286293, member: 31783"] Lets think about this from a fantasy realism standpoint. Think about all the training your typical wizard is susposed to have had. As well as his usually high intelligence. Min 13 for fireball use if I am not mistaken which while not genius level is still above average. Now take all this and try to tell me that he could not place his spell where it is susposed to go or calculate where on a grid it should fall to avoid hurting his friends. Think of all the novice wizards who would not last 30 seconds outside of the academy if they could not precicely target an area effect spell. As far as players mesuring the grid. Think of it this way. Again back to the martial training issue. Most of us in no way resemble our typical Character. They live in a world vastly different from our own in some ways. Distance can be critical to may aspects of an adventurers life. So it stands to reason that this distance training would be a part of their basics. Players are trying to BE and THINK like their characters. If we were there with the minds they have then we could probably judge distance almost as accuratly as a player counting the grid. OR Decide on our action and change that plan and execute it all in 6s IF we had the minds of our TRAINED Characters. They live in a world HOSTILE to life where we live in a pretty CUSHY world. We no longer have to live and die in 6s so our minds take more time to process things. Just my thoughts. [/QUOTE]
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Aiming Fireballs soi they don't hit the party?
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