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General Tabletop Discussion
*Pathfinder & Starfinder
Aiming Fireballs soi they don't hit the party?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2288834" data-attributes="member: 5143"><p>Ugh. *clutches chest*</p><p></p><p>Too much trying to interject logic into D&D rules. The rules describe abstract circumstances. It is easier to explain in "realistic" terms what happens when you follow the rules exactly than it is to try to change the rules to be "realistic".</p><p></p><p>For instance:</p><p></p><p>"As the wizard began gathering arcane energy to complete his spell, time seemed to slow down, his vision became sharper. He knew the location of everything nearby him with perfect clarity. He saw, no, KNEW exactly where to place the spell, guided by the arcane sight. He simply had to picture it appearing where he wanted to and it would appear immediately, coming within 2 feet of all of his friends, but touching none of them. The spell appeared, enveloping the enemy rogue. The rogue, however, pulled his fire retardant cloak over his head and dropped to the ground, quickly, taking as much cover as he could behind a small rock that the wizard would not think possible to hide behind."</p><p></p><p>vs</p><p></p><p>1. Firing a fireball through melee should have a chance to hit people. House rule number 1.</p><p>2. You cannot count squares as you should have no idea where your spell will actually hit. House rule number 2.</p><p>3. A rogue cannot use evasion in the middle of a fireball with no cover around, no one can escape a 20 ft radius ball of fire. House rule number 3.</p><p></p><p>And this is 3 house rules for just ONE spell. You can point out just as many "logic" problems with every other spell in the book and if you "correct" them, soon you have a book of house rules. Also, your game requires about 3 or 4 more decisions and/or rolls for each action now as it has more rules, thus slowing the game down more. Plus, the arguements that come if the players aren't fully aware of these house rules when they start to cast a spell.</p><p></p><p>The second problem with these house rules is that 1 seems to be up to the DM when it applies, does it ALWAYS hit people when firing into or through melee? If so, it lowers the power of wizards a lot, balance wise, compared to other classes. The problem with house rule number 2 is that it favors those people who count squares in their head or use a template. It is easy to pull out a fireball template, put it on the table and arrange it so it doesn't hit your friends. If you allow this, one player will never hit his friends anyways, while the one who doesn't use one and just guesses does. He'll be a dangerous wizard to his allies due to OOC reasons.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2288834, member: 5143"] Ugh. *clutches chest* Too much trying to interject logic into D&D rules. The rules describe abstract circumstances. It is easier to explain in "realistic" terms what happens when you follow the rules exactly than it is to try to change the rules to be "realistic". For instance: "As the wizard began gathering arcane energy to complete his spell, time seemed to slow down, his vision became sharper. He knew the location of everything nearby him with perfect clarity. He saw, no, KNEW exactly where to place the spell, guided by the arcane sight. He simply had to picture it appearing where he wanted to and it would appear immediately, coming within 2 feet of all of his friends, but touching none of them. The spell appeared, enveloping the enemy rogue. The rogue, however, pulled his fire retardant cloak over his head and dropped to the ground, quickly, taking as much cover as he could behind a small rock that the wizard would not think possible to hide behind." vs 1. Firing a fireball through melee should have a chance to hit people. House rule number 1. 2. You cannot count squares as you should have no idea where your spell will actually hit. House rule number 2. 3. A rogue cannot use evasion in the middle of a fireball with no cover around, no one can escape a 20 ft radius ball of fire. House rule number 3. And this is 3 house rules for just ONE spell. You can point out just as many "logic" problems with every other spell in the book and if you "correct" them, soon you have a book of house rules. Also, your game requires about 3 or 4 more decisions and/or rolls for each action now as it has more rules, thus slowing the game down more. Plus, the arguements that come if the players aren't fully aware of these house rules when they start to cast a spell. The second problem with these house rules is that 1 seems to be up to the DM when it applies, does it ALWAYS hit people when firing into or through melee? If so, it lowers the power of wizards a lot, balance wise, compared to other classes. The problem with house rule number 2 is that it favors those people who count squares in their head or use a template. It is easy to pull out a fireball template, put it on the table and arrange it so it doesn't hit your friends. If you allow this, one player will never hit his friends anyways, while the one who doesn't use one and just guesses does. He'll be a dangerous wizard to his allies due to OOC reasons. [/QUOTE]
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Aiming Fireballs soi they don't hit the party?
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