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*Pathfinder & Starfinder
Aiming Fireballs soi they don't hit the party?
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<blockquote data-quote="Abraxas" data-source="post: 2289227" data-attributes="member: 1266"><p>For those that require some sort of roll to determine if the fireball even makes it to the target intersection when aimed through a crowd, how do you determine where along its path it hits an obstruction when the caster misses?</p><p></p><p>Also, when a charcter uses a ranged weapon, do you not let them count to determine the range increment penalty on their attack? If they guess the target is farther away than it is do you apply a range penalty even if it normally would not apply?</p><p></p><p></p><p></p><p></p><p>We allow precise measuring and still have had this conversation and no roleplaying aspect is lost. Just because you can measure out distances doesn't mean you won't have friendly figures in the area of best effect. In one recent campaign we even had a code - announcing "This is going to hurt a little" meant that allied characters were going to be in the area of effect of some sort of spell. Hitting friends is then a deliberate act and not just a random event.</p><p></p><p>On a different note - if you use a battle mat of some sort with a grid, not allowing everyone to measure really only adversely affects those players who can't do the measuring in their heads. I happen to be pretty good at just eyeballing the grid and know the outline of the various cone and burst templates so I seldom have to count anything on the map. On the flip side I game with someone who, if not allowed to count, would consistantly miss their target and/or hit their allies. The "fun" would go out of a no measuring situation pretty quickly for the player and the rest of us.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 2289227, member: 1266"] For those that require some sort of roll to determine if the fireball even makes it to the target intersection when aimed through a crowd, how do you determine where along its path it hits an obstruction when the caster misses? Also, when a charcter uses a ranged weapon, do you not let them count to determine the range increment penalty on their attack? If they guess the target is farther away than it is do you apply a range penalty even if it normally would not apply? We allow precise measuring and still have had this conversation and no roleplaying aspect is lost. Just because you can measure out distances doesn't mean you won't have friendly figures in the area of best effect. In one recent campaign we even had a code - announcing "This is going to hurt a little" meant that allied characters were going to be in the area of effect of some sort of spell. Hitting friends is then a deliberate act and not just a random event. On a different note - if you use a battle mat of some sort with a grid, not allowing everyone to measure really only adversely affects those players who can't do the measuring in their heads. I happen to be pretty good at just eyeballing the grid and know the outline of the various cone and burst templates so I seldom have to count anything on the map. On the flip side I game with someone who, if not allowed to count, would consistantly miss their target and/or hit their allies. The "fun" would go out of a no measuring situation pretty quickly for the player and the rest of us. [/QUOTE]
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Aiming Fireballs soi they don't hit the party?
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