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Aiming with an analog controller...what's the trick?
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<blockquote data-quote="takyris" data-source="post: 3503915" data-attributes="member: 5171"><p>It's pretty much the only reason I've got an XBox 360. I want to be able to play the first game that has my name in the credits. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I started at BioWare a couple of years ago as a designer. I've mostly been working on an unannounced project, but I did some work on Dragon Age, and I came over to ME in October when one of the main writers messed up his back and was gone for a few months. I'm technically listed in the credits as a writer, but it's <strong>very</strong> technically -- all the other writers were there for a year or more, and I came on, wrote a few roleplaying plots, and did a bunch of playtesting and system implementation (sticking in journal entries, making sure you get experience for completing plots -- all the little things that make CRPGs CRPGs.)</p><p></p><p>We'll see how it turns out. There are times when I despair of it ever fully working -- on Thursday, the game crashed every fifteen seconds (badly enough that I had to restart the Devkit each time) because someone hadn't implemented the code for the <strong>hair</strong> correctly. So every time you tried to look at someone with the default hair setting, the game crashed. On one hand, it's darn impressive that hair is that complex. On the other hand, saying, "Our game crashed because of hair," is not always the best morale-improving explanation of the day.</p><p></p><p>And then there are days when it rocks. Those are the days we aim for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="takyris, post: 3503915, member: 5171"] It's pretty much the only reason I've got an XBox 360. I want to be able to play the first game that has my name in the credits. :) I started at BioWare a couple of years ago as a designer. I've mostly been working on an unannounced project, but I did some work on Dragon Age, and I came over to ME in October when one of the main writers messed up his back and was gone for a few months. I'm technically listed in the credits as a writer, but it's [b]very[/b] technically -- all the other writers were there for a year or more, and I came on, wrote a few roleplaying plots, and did a bunch of playtesting and system implementation (sticking in journal entries, making sure you get experience for completing plots -- all the little things that make CRPGs CRPGs.) We'll see how it turns out. There are times when I despair of it ever fully working -- on Thursday, the game crashed every fifteen seconds (badly enough that I had to restart the Devkit each time) because someone hadn't implemented the code for the [b]hair[/b] correctly. So every time you tried to look at someone with the default hair setting, the game crashed. On one hand, it's darn impressive that hair is that complex. On the other hand, saying, "Our game crashed because of hair," is not always the best morale-improving explanation of the day. And then there are days when it rocks. Those are the days we aim for. :) [/QUOTE]
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