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Air and Water Spells for a sorcerer
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<blockquote data-quote="Tony Vargas" data-source="post: 7212573" data-attributes="member: 996"><p>At a glance, most cantrips either obviously work (Acid Splash, Chill Touch, Ray of Frost, mage Hand, Message, Shocking Grasp) or could be made to with a little re-skinning (True Strike - winds guiding the arrow to it's mark, Minor Illusion see Silent Image below). </p><p></p><p>1st level:</p><p></p><p>These already fit 'air:'</p><p><strong>Feather Fall </strong></p><p><strong>Fog Cloud</strong> </p><p><strong>Thunderwave </strong> obvious fit for air/storm</p><p></p><p>Comprehend Languages - <em> the element of water is associated with Wisdom and hidden knowledge (still waters run deep and all) so any sort of divination could be remotely justified, you could 'dip into the currents' of the local culture for this one.</em></p><p>Detect Magic - <em> similarly you could 'sense the flow of magic' </em></p><p>Disguise Self - <em> you're mostly water, you can use that shape your appearance </em></p><p>Expeditious Retreat - <em> move like the wind!</em></p><p>False Life - <em> elemental water can reinforce your blood, letting you sustain more wounds </em></p><p>Jump</p><p>Mage Armor - <em> solidfy air or ice around yourself for protection?</em></p><p>Magic Missile - <em> similarly ice or solid-air projectiles</em></p><p>Shield - <em> ... or a shield</em></p><p>Silent Image - <em> manipulate vapor or 'change the color of the air' to create images or reflections </em></p><p>Sleep - <em> living things are mostly water, you can work with that, you could 'draw breath from' a target, making him tired, so he yawns and falls asleep</em></p><p></p><p>The rest, not so much:</p><p><s>Burning Hands</s></p><p><s>Charm Person</s></p><p><s>Color Spray</s></p><p></p><p></p><p></p><p> Tons, I suppose. Create or Destroy Water Cleric/Druid, most obviously. ... Also consider making a re-skinning case that healing would fit 'Water magic' pretty well - water is a source of life, and we're mostly water, so make blood flow back into wounds, for instance.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7212573, member: 996"] At a glance, most cantrips either obviously work (Acid Splash, Chill Touch, Ray of Frost, mage Hand, Message, Shocking Grasp) or could be made to with a little re-skinning (True Strike - winds guiding the arrow to it's mark, Minor Illusion see Silent Image below). 1st level: These already fit 'air:' [b]Feather Fall Fog Cloud[/b] [b]Thunderwave [/b] obvious fit for air/storm Comprehend Languages - [i] the element of water is associated with Wisdom and hidden knowledge (still waters run deep and all) so any sort of divination could be remotely justified, you could 'dip into the currents' of the local culture for this one.[/i] Detect Magic - [i] similarly you could 'sense the flow of magic' [/i] Disguise Self - [i] you're mostly water, you can use that shape your appearance [/i] Expeditious Retreat - [i] move like the wind![/i] False Life - [i] elemental water can reinforce your blood, letting you sustain more wounds [/i] Jump Mage Armor - [i] solidfy air or ice around yourself for protection?[/i] Magic Missile - [i] similarly ice or solid-air projectiles[/i] Shield - [i] ... or a shield[/i] Silent Image - [i] manipulate vapor or 'change the color of the air' to create images or reflections [/i] Sleep - [i] living things are mostly water, you can work with that, you could 'draw breath from' a target, making him tired, so he yawns and falls asleep[/i] The rest, not so much: [s]Burning Hands Charm Person Color Spray[/s] Tons, I suppose. Create or Destroy Water Cleric/Druid, most obviously. ... Also consider making a re-skinning case that healing would fit 'Water magic' pretty well - water is a source of life, and we're mostly water, so make blood flow back into wounds, for instance. [/QUOTE]
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