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Air elemental ranger variant - advice?
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<blockquote data-quote="Kisanji Arael" data-source="post: 2661891" data-attributes="member: 20056"><p>Not that I'll necessarily have a chance, but would you prefer that this be balanced only against the PHB ranger or the oh-so delightful Paladin you created?</p><p></p><p>What you've already done looks really solid. The spell lists look balanced at first glance, and you've accounted for number crunching nicely. </p><p></p><p>Here's an offering, if you should feel inclined toward wind-based combat styles. You don't have to use them, but here are my contributiond to a Wind based ranger:</p><p></p><p><strong>Combat Style (Ex):</strong> At 2nd level, a ranger must select one of two combat styles to pursue: Spring Breeze or Autumn Cyclone combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.</p><p>If the ranger selects the Spring Breeze as his combat style, he begins to focus more on the subtle aspects of representing the wind. He may literally turn the wind against any opponent he studies without attacking for 2 rounds. He gains either a +2 bonus to AC against them or a bonus to attack equal to 1/3 of his ranks in Sleight of Hand (ranger's choice). While he concentrates on this enemy, however, he suffers -3 AC against all other enemies.</p><p>If the ranger selects Autumn Cyclone as his combat style, he learns to use much the air around him much more obviously. For every three ranks he has in tumble, the ranger may once/day make a mid-air tumble. This is similar to tumbling at half speed past an enemy, except that the DC is 15, and that he literally tumbles through solid air. If the enemy is Huge or larger, this DC increases by 3/size category.</p><p>The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.</p><p></p><p><strong>Improved Combat Style (Ex):</strong> At 6th level, a ranger’s aptitude in his chosen combat style (Spring Breeze or Autumn Cyclone) improves. </p><p>If he selected Spring Breeze, then he begins to follow the currents surrounding others with increasing skill. He is not considered flanked unless more than two opponents surround him.</p><p>If he selected Autumn Cyclone, he may focus even when under pressure. He can take 10 on Balance, Jump, and Tumble checks, even when stress and distractions would normally prevent her from doing so.</p><p>The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.</p><p></p><p><strong>Combat Style Mastery (Ex):</strong> At 11th level, a ranger’s aptitude in his chosen combat style (Spring Breeze or Autumn Cyclone) increases again.</p><p>If he selected Spring Breeze, then he can simulate a feather fall spell on himself once/day. He is not considered flanked unless threatened by more than three opponents.</p><p>If he selected Autumn Cyclone, he may now use the wind to guide him in a charge. He may at will use the wind to spring him into the air, and use a melee weapon to assault his enemy on the way down. He bypasses all enemies within 15 feet of his target, and on falling, he attacks wth a 1.5 Str modifier. After using this ability, the ranger is considered winded for three turns. The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.</p></blockquote><p></p>
[QUOTE="Kisanji Arael, post: 2661891, member: 20056"] Not that I'll necessarily have a chance, but would you prefer that this be balanced only against the PHB ranger or the oh-so delightful Paladin you created? What you've already done looks really solid. The spell lists look balanced at first glance, and you've accounted for number crunching nicely. Here's an offering, if you should feel inclined toward wind-based combat styles. You don't have to use them, but here are my contributiond to a Wind based ranger: [B]Combat Style (Ex):[/B] At 2nd level, a ranger must select one of two combat styles to pursue: Spring Breeze or Autumn Cyclone combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way. If the ranger selects the Spring Breeze as his combat style, he begins to focus more on the subtle aspects of representing the wind. He may literally turn the wind against any opponent he studies without attacking for 2 rounds. He gains either a +2 bonus to AC against them or a bonus to attack equal to 1/3 of his ranks in Sleight of Hand (ranger's choice). While he concentrates on this enemy, however, he suffers -3 AC against all other enemies. If the ranger selects Autumn Cyclone as his combat style, he learns to use much the air around him much more obviously. For every three ranks he has in tumble, the ranger may once/day make a mid-air tumble. This is similar to tumbling at half speed past an enemy, except that the DC is 15, and that he literally tumbles through solid air. If the enemy is Huge or larger, this DC increases by 3/size category. The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor. [B]Improved Combat Style (Ex):[/B] At 6th level, a ranger’s aptitude in his chosen combat style (Spring Breeze or Autumn Cyclone) improves. If he selected Spring Breeze, then he begins to follow the currents surrounding others with increasing skill. He is not considered flanked unless more than two opponents surround him. If he selected Autumn Cyclone, he may focus even when under pressure. He can take 10 on Balance, Jump, and Tumble checks, even when stress and distractions would normally prevent her from doing so. The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor. [B]Combat Style Mastery (Ex):[/B] At 11th level, a ranger’s aptitude in his chosen combat style (Spring Breeze or Autumn Cyclone) increases again. If he selected Spring Breeze, then he can simulate a feather fall spell on himself once/day. He is not considered flanked unless threatened by more than three opponents. If he selected Autumn Cyclone, he may now use the wind to guide him in a charge. He may at will use the wind to spring him into the air, and use a melee weapon to assault his enemy on the way down. He bypasses all enemies within 15 feet of his target, and on falling, he attacks wth a 1.5 Str modifier. After using this ability, the ranger is considered winded for three turns. The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor. [/QUOTE]
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