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General Tabletop Discussion
*Pathfinder & Starfinder
Air elemental ranger variant - advice?
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<blockquote data-quote="Thia Halmades" data-source="post: 2662206" data-attributes="member: 35863"><p>*stares a moment at Kisanji*</p><p></p><p>I don't know off the top of my head if that's actually balanced, but it sounds really ****ing cool. That's the sort of thing I tend to say when I hadn't even considered something like that yet. Amusingly, I was wondering where you were going to go with the weapon design from 3.5, but now I know. You'll go with that.</p><p></p><p>Bearing that in mind, I'd also like to suggest beefing up their Ranged capabilities and making it more Wind/Lightning based. Some options are:</p><p></p><p>At X level (say, 9th) windstalkers may add Lightning Damage to their arrows a number of times per day equal to their level, in the form of 1d6. At 18th level, this damage bonus increases to 2d6.</p><p></p><p>You may wish to add Shocking Grasp to the spell list.</p><p></p><p>You may want to create a new Feat: Spell Shot. The Ranger/Windwalker may cast any spell up to 3rd level on an arrow, then deliver the spell via the arrow to the target. The arrow deals normal damage, and the spell acts as a normal spell of its type. So, for example, if you cast Shocking Grasp, you'd deal d8 bow damage, then follow it immediately with the Shocking Grasp spell. This is similar too the Divine Reach feat from either CD or the PHB, I forget which.</p><p></p><p>You can run this as the traditional Feat, thus only using touch attacks, or (which I thought was more interesting) any spell up to 3rd level from the Ranger spell list. Foom. Instant range.</p><p></p><p>Have you considered giving them invisibility at 4th level? This would remove your "hide in plain sight" problem and you could argue it as a cloaking wind. Or. You could call the spell <em>Cloaking Wind</em> and call it good from there.</p><p></p><p>See also: Storm Lord for higher end lightning abilities.</p><p></p><p>My $0.02.</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2662206, member: 35863"] *stares a moment at Kisanji* I don't know off the top of my head if that's actually balanced, but it sounds really ****ing cool. That's the sort of thing I tend to say when I hadn't even considered something like that yet. Amusingly, I was wondering where you were going to go with the weapon design from 3.5, but now I know. You'll go with that. Bearing that in mind, I'd also like to suggest beefing up their Ranged capabilities and making it more Wind/Lightning based. Some options are: At X level (say, 9th) windstalkers may add Lightning Damage to their arrows a number of times per day equal to their level, in the form of 1d6. At 18th level, this damage bonus increases to 2d6. You may wish to add Shocking Grasp to the spell list. You may want to create a new Feat: Spell Shot. The Ranger/Windwalker may cast any spell up to 3rd level on an arrow, then deliver the spell via the arrow to the target. The arrow deals normal damage, and the spell acts as a normal spell of its type. So, for example, if you cast Shocking Grasp, you'd deal d8 bow damage, then follow it immediately with the Shocking Grasp spell. This is similar too the Divine Reach feat from either CD or the PHB, I forget which. You can run this as the traditional Feat, thus only using touch attacks, or (which I thought was more interesting) any spell up to 3rd level from the Ranger spell list. Foom. Instant range. Have you considered giving them invisibility at 4th level? This would remove your "hide in plain sight" problem and you could argue it as a cloaking wind. Or. You could call the spell [I]Cloaking Wind[/I] and call it good from there. See also: Storm Lord for higher end lightning abilities. My $0.02. [/QUOTE]
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Air elemental ranger variant - advice?
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