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*Pathfinder & Starfinder
Air elemental's whirlwind
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<blockquote data-quote="Zenon" data-source="post: 691959" data-attributes="member: 352"><p>Well, let see what the SRD has to say about the Air Elemental Whirlwind ability and see if we can find answers to your questions:</p><p></p><p>From the SRD:</p><p></p><p></p><p></p><p></p><p>The SRD states that contact with the Whirlwind has to be made, so I would figure this means the whirlwind has to touch the character. Since it doesn't clarify it can use it's Slam attack, it would seem that it must move into a characters space (or if the character strikes at it). If it's on the ground, it can generate the debris cloud which gives Concealment (miss chance). So, it looks like it takes an AoO for it.</p><p></p><p><edit - took out incorrect Flyby Attack AoO reference pointed out by Hyp. below></p><p></p><p></p><p></p><p>As I said before, I do not believe it can use the Slam attack while in Whirlwind form. The first round the character gets a Ref save to avoid damage the first round, then a second Ref save to avaoid being picked up. It automatically does the whirlwind damage 2d6 for Large Air Elemental each round the creature is caught in the Whirlwind.</p><p></p><p></p><p></p><p>From the plurals used in the writeup (can eject any carried creatures ), it would seem it can scoop up more than one, but I don't know an upper limit (you might use their STR to see what they could carry and how much they'd be encumbered by it and how their movement would be reduced for carrying a load).</p><p></p><p></p><p></p><p>Yes it can do this. Realize that you would need at least a Large Elemental to scoop up a medium sized character (CR 5 for Large), and the right terrain to do this (like being outdoors, not inside or underground in a dungeon). Lots of damage? Yep.</p><p></p><p></p><p></p><p>From what I see in the above, I don't think they can do anything unless they can fly (and thus can try to escape).</p><p></p><p></p><p></p><p>I would say yes, the whirlwind on a Large Elemental would be big enough not to endager your friends (even with direct shot spells like Lightning Bolt). Elementals are dangerous enough to give the PC's the benefit of the doubt here.</p><p></p><p>Does any of this match with what you were thinking? The above is how I ran it when my PC got hit by a large one (luckily indoors). It scooped up the mage (who was blasting it), lifted him up 30' (max hallway height) and spit him out after two rounds. (2d6+2d6+3d6 for the fall = Ouch!). The mage hit the floor, cast Invisibilty and crawled away to hide with single digit hit points after that....</p></blockquote><p></p>
[QUOTE="Zenon, post: 691959, member: 352"] Well, let see what the SRD has to say about the Air Elemental Whirlwind ability and see if we can find answers to your questions: From the SRD: The SRD states that contact with the Whirlwind has to be made, so I would figure this means the whirlwind has to touch the character. Since it doesn't clarify it can use it's Slam attack, it would seem that it must move into a characters space (or if the character strikes at it). If it's on the ground, it can generate the debris cloud which gives Concealment (miss chance). So, it looks like it takes an AoO for it. <edit - took out incorrect Flyby Attack AoO reference pointed out by Hyp. below> As I said before, I do not believe it can use the Slam attack while in Whirlwind form. The first round the character gets a Ref save to avoid damage the first round, then a second Ref save to avaoid being picked up. It automatically does the whirlwind damage 2d6 for Large Air Elemental each round the creature is caught in the Whirlwind. From the plurals used in the writeup (can eject any carried creatures ), it would seem it can scoop up more than one, but I don't know an upper limit (you might use their STR to see what they could carry and how much they'd be encumbered by it and how their movement would be reduced for carrying a load). Yes it can do this. Realize that you would need at least a Large Elemental to scoop up a medium sized character (CR 5 for Large), and the right terrain to do this (like being outdoors, not inside or underground in a dungeon). Lots of damage? Yep. From what I see in the above, I don't think they can do anything unless they can fly (and thus can try to escape). I would say yes, the whirlwind on a Large Elemental would be big enough not to endager your friends (even with direct shot spells like Lightning Bolt). Elementals are dangerous enough to give the PC's the benefit of the doubt here. Does any of this match with what you were thinking? The above is how I ran it when my PC got hit by a large one (luckily indoors). It scooped up the mage (who was blasting it), lifted him up 30' (max hallway height) and spit him out after two rounds. (2d6+2d6+3d6 for the fall = Ouch!). The mage hit the floor, cast Invisibilty and crawled away to hide with single digit hit points after that.... [/QUOTE]
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