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Air kiln-born
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<blockquote data-quote="Asmor" data-source="post: 4462180" data-attributes="member: 1154"><p>This is a custom race adapted for a player who wants to bring an old character from a previous Savage Worlds game to D&D 4e. In a nut-shell, it's a sentient air elemental bound to a clay skeleton. The main schtick is that they're really fast.</p><p></p><p>I've only given it one ability score bonus because I was worried it was getting too much already... Living Construct seems really, really good, so that kinda limits what else I can do...</p><p></p><p>Ability Scores: +2 Dexterity</p><p>Size: Medium</p><p>Speed: 7 squares</p><p>Vision: Normal</p><p></p><p>Languages: Common</p><p>Skill bonus: +2 acrobatics</p><p>Zephyr's Speed: Your speed increases by an addition square when you charge or run.</p><p>Living Construct: As a living construct, you have the following traits:</p><p> -You gain a +2 bonus to saving throws against ongoing damage.</p><p> -You don't need to eat, drink, or breathe, but this doesn't render you immune to any effect.</p><p> -You need only 4 hours to benefit from an extended rest.</p><p> -When you roll a death saving throw, you can take the better of your die roll or 10 as the result.</p><p>Breezy Step: You can use the Breezy Step power as an encounter power</p><p></p><p>Breezy Step - Air Kiln-born Racial Power</p><p>Minor action - Encounter - Personal</p><p>You move a number of squares equal to half your speed</p><p></p><p>Windwalking [Air Kiln-born] (Heroic tier)</p><p>Prerequisites: Air Kiln-born</p><p>Benefit: You get a +4 bonus on athletics checks made while jumping. In addition, you're always treated as though you had a running start.</p><p></p><p>Sky's Embrace [Air Kiln-born] (Paragon tier)</p><p>Prerequisites: Air Kiln-born, Windwalking</p><p>Benefit: You never take damage from falling. Whenever you would move, you can fly an equal number of squares instead. At the end of the move action, you float down to the ground if you're still airborne.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4462180, member: 1154"] This is a custom race adapted for a player who wants to bring an old character from a previous Savage Worlds game to D&D 4e. In a nut-shell, it's a sentient air elemental bound to a clay skeleton. The main schtick is that they're really fast. I've only given it one ability score bonus because I was worried it was getting too much already... Living Construct seems really, really good, so that kinda limits what else I can do... Ability Scores: +2 Dexterity Size: Medium Speed: 7 squares Vision: Normal Languages: Common Skill bonus: +2 acrobatics Zephyr's Speed: Your speed increases by an addition square when you charge or run. Living Construct: As a living construct, you have the following traits: -You gain a +2 bonus to saving throws against ongoing damage. -You don't need to eat, drink, or breathe, but this doesn't render you immune to any effect. -You need only 4 hours to benefit from an extended rest. -When you roll a death saving throw, you can take the better of your die roll or 10 as the result. Breezy Step: You can use the Breezy Step power as an encounter power Breezy Step - Air Kiln-born Racial Power Minor action - Encounter - Personal You move a number of squares equal to half your speed Windwalking [Air Kiln-born] (Heroic tier) Prerequisites: Air Kiln-born Benefit: You get a +4 bonus on athletics checks made while jumping. In addition, you're always treated as though you had a running start. Sky's Embrace [Air Kiln-born] (Paragon tier) Prerequisites: Air Kiln-born, Windwalking Benefit: You never take damage from falling. Whenever you would move, you can fly an equal number of squares instead. At the end of the move action, you float down to the ground if you're still airborne. [/QUOTE]
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