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Air Pirates: Episode 1: The Revenge of The Air Pirates:FULL!
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<blockquote data-quote="Shayuri" data-source="post: 3683942" data-attributes="member: 4936"><p>I detect a lack of Clericage!</p><p></p><p>I don't know what gods you have in your world...but what about a cleric with Air and Travel domains (Chaos and Trickery are other choices the god offers perhaps)? Perhaps with a predilection for summoning air elementals or other flying critters to help soften up catches... And later on I can bring favorable winds and whip up the occasional storm to inhibit pursuit. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Oh, and heal, of course. Heal too.</p><p></p><p>Thoughts?</p><p></p><p>Hmm. You also lack an arcane firepower/artilleryman. Warlocks are nice for extended fights, but they can't match an arcanist for sheer crowd control and one-shot damage... HMM!</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3683942, member: 4936"] I detect a lack of Clericage! I don't know what gods you have in your world...but what about a cleric with Air and Travel domains (Chaos and Trickery are other choices the god offers perhaps)? Perhaps with a predilection for summoning air elementals or other flying critters to help soften up catches... And later on I can bring favorable winds and whip up the occasional storm to inhibit pursuit. :) Oh, and heal, of course. Heal too. Thoughts? Hmm. You also lack an arcane firepower/artilleryman. Warlocks are nice for extended fights, but they can't match an arcanist for sheer crowd control and one-shot damage... HMM! [/QUOTE]
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