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Air Pirates: Episode 1: The Revenge of The Air Pirates:FULL!
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<blockquote data-quote="Shayuri" data-source="post: 3700177" data-attributes="member: 4936"><p>Good point about the Savant, though clerics have enough other options that I'm not too worried about electricity-immune things...</p><p></p><p>And here's the desc of Air domain's granted power from the 3.5 SRD:</p><p></p><p>Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.</p><p></p><p>They turn/destroy Earth, rebuke/command Air. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The direction so far seems to be to keep Air and go for Thaumaturge, nevermind Savant. That seems like a fine idea. Thanks for the help, guys. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 3700177, member: 4936"] Good point about the Savant, though clerics have enough other options that I'm not too worried about electricity-immune things... And here's the desc of Air domain's granted power from the 3.5 SRD: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. They turn/destroy Earth, rebuke/command Air. :) The direction so far seems to be to keep Air and go for Thaumaturge, nevermind Savant. That seems like a fine idea. Thanks for the help, guys. :) [/QUOTE]
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