pathfinderq1
Explorer
Name: May
Role: Blaster, apprentice navigator, moderate knowledge/skill monkey
History (publicly known): May has been a part of the crew for years, despite her youthful appearance. She was originally fished out of the sea north of Stormhome, when the airship was picking through the floating wreckage of a sailing ship- no one, even May herself, really knows anything about her past before that moment. While no one seemed to know exactly what to do with her at first, she was quick to help out a few days later when the airship found a slow-moving merchant vessel to prey upon. Her contributions in that first fight earned her a place on the crew, and she has been there ever since. Over the years, she has learned a number of valuable skills, and her knowledge and destructive mental abilities have more than made up for her aversion to physical labor... (Her 'Control Air' power is especially useful in airship piracy)
History (dark secrets)[sblock]: May was a traveler from an early age- her parents were both hired couriers for House Orien, and they took jobs all over the world. At first, May was content simply hearing tales of exotic places, but as she grew, she wanted to see such locales for herself. She studied hard, and was apprenticed as a courier herself in her mid-teens. One of her first assignments brought her to the edge of the civilized world, and a combination of mischance and curiousity brought her beyond that boundary, to the shadowy land of Riedra. Through no real fault of her own, her natural life ended in that strange country, where she was condemned to serve as the vessel for a Quori outcast. The process did not go well, and the 'victim's' allies, though unable to reverse the procedure, smuggled the new-made elan out of Riedra aboard a Lhazaar ship. That ship, however, never reached its destination, and no one knows whether May's amnesiac state was part of the escape plan or an unlucky coincidence...[/sblock]
Description: May is a small young woman- she is pale and slender, with a ragged mop of curly dark hair and big brown eyes. She looks, in fact, like she is but a teen-ager, surely too young to be a hardened air pirate- but then she does not appear to have aged a day in the years since she joined the crew. Since elans appear human to an outward inspection, most people are unaware of her true status. Despite the rather harsh pirate lifestyle, she is neither weathered nor tanned, but her fragile appearance seems to conceal incredibly hardiness- even the most extreme climates rarely seem to bother her, and she needs little food, drink, or sleep.
While she is attractive enough, she has the rather disturbing habit of never quite looking at anyone directly, even when speaking to them, and her eyes have a vaguely crazy look to them. She loves exotic clothing, and often dresses in unusual styles or colors- in fact she has been known to take her treasure shares in captured fabrics or garb. Her fancy clothing is often quite at odds with the heavy clunky boots she wears whenever she is expecting trouble.
Personality: May is more than a bit odd, even by the loose behavioral standards of pirates- she is quite moody, both flighty and stubborn in turn, curious and cold from one moment to the next. When she is interested in a particular matter, she becomes oddly fixated, until her interest wavers- only the study of mental powers and the geography of the known world have managed to find permanent interest for her. She disdains physical work, and likes to lounge around and relax most of the time, though she rarely seems to actually sleep- with her very valuable skills and abilities, she is able to avoid much of the mundane drudgery of airship life. She has a fondness for exotic or unusual clothing, and recently she has developed an interest in maps and charts as well- unlike most pirates she seems to have little use for money or traditional treasure. She has come to terms with a lack of knowledge concerning her past (in fact she has no curiosity whatsoever about her origins, and might actually resist finding out such details), but she is often able to draw upon skills or experience that she does not remember learning.
Capsule character info:
Race/gender: elan female
Class/level: Psion 5 (kineticist)
XP total: 12000 (next 15000)
HP: 24 (4/2/3/2/3; +10 CON)
AC: 12 (DEX +2; touch 12/ff 10); 16 with Inertial Armor (t16/ff14)
Initiative: +2
BAB: +2 (Grapple +1)
Alignment: CN
Medium aberration (4'11"; 95 lbs, age 31)
PP: 39 (25 base +10 INT +2 race +2 feat)
STR 8 (-1)
DEX 14 (+2)
CON 14 (+2)
INT 19 (18 +1 at level 4)(+4)
WIS 16 (+3)
CHA 12 (14 base -2 racial)(+1)
Attack (melee): +1 (2 base -1 STR)
Attack (ranged): +4 (2 base +2 DEX)
FORT: +3 (1 base +2 CON)
REF: +3 (1 base +2 DEX)
WILL: +7 (4 base +3 WIS)
Feats: Jack of all trades (level 1), Psionic talent (Psion 1 bonus), Endurance (level 3), Combat manifestation (Psion 5 bonus)
Languages: Common, Quori, elven, draconic, gnomish
Skills (can use 'trained only' skills through Jack of all trades feat):
Autohypnosis +13 (8 ranks +3 WIS +2 synergy)
Concentration +10 (8 ranks +2 CON) (+14 for manifestation in combat)
Craft (seamstress) +6 (2 ranks +4 INT)
Knowledge (geography) +10 (6 ranks +4 INT)
Knowledge (psionics) +11 (5 ranks +4 INT +2 synergy)
Profession (airship pirate) +8 (5 ranks +3 WIS)
Profession (airship navigator) +4 (1 rank +3 WIS)
Psicraft +13 (7 ranks +4 INT +2 synergy)
Sense motive (Cross class) +6 (3 ranks +3 WIS)
Powers (11), save DC 14 + power level:
Level 1: energy ray, inertial armor, entangling ectoplasm, far hand, bolt
Level 2: energy missile, control air, concussion blast, energy adaptation (specified)
Level 3: energy bolt, telekinetic force
Items:
Ring of feather falling (2200 gp)
Hewards handy haversack (2000 gp)
Boots of Stomping (600 gp)
potion of Cure Light Wounds (x4; 200 gp)
Everbright lantern (212 gp)
Glamerweave courtiers outfit (x2; 260 gp)
Dorje (ML 1, Know Direction and Location, 50 charges; 750 gp)
Dorje (ML 1, Call to mind, 50 charges, 750 gp)
MW light crossbow (335 gp)(+5/1d8+0)
bolts (x20; 2 gp)
shortspear (1 gp)(+1/1d6-1)
daggers (Cold iron, x2; 8 gp)(+1/1d4-1)
Courtiers outfit (x2; 60 gp)
Explorers outfit (x2; 20 gp)
Travelers outfit (x3; 3 gp)
alchemists fire (x4, 80 gp)
thunderstone (x2, 60 gp)
winter blanket (5 sp)
belt pouch (x2; 2 gp)
flint and steel (1 gp)
mirror (small steel; 10 gp )
signal whistle (8sp)
sack (x2; 2 sp)
miscellaneous clothing and minor jewelry (nonmagical; 1000 gp)
Available cash (194 gp, 5 sp)
Role: Blaster, apprentice navigator, moderate knowledge/skill monkey
History (publicly known): May has been a part of the crew for years, despite her youthful appearance. She was originally fished out of the sea north of Stormhome, when the airship was picking through the floating wreckage of a sailing ship- no one, even May herself, really knows anything about her past before that moment. While no one seemed to know exactly what to do with her at first, she was quick to help out a few days later when the airship found a slow-moving merchant vessel to prey upon. Her contributions in that first fight earned her a place on the crew, and she has been there ever since. Over the years, she has learned a number of valuable skills, and her knowledge and destructive mental abilities have more than made up for her aversion to physical labor... (Her 'Control Air' power is especially useful in airship piracy)
History (dark secrets)[sblock]: May was a traveler from an early age- her parents were both hired couriers for House Orien, and they took jobs all over the world. At first, May was content simply hearing tales of exotic places, but as she grew, she wanted to see such locales for herself. She studied hard, and was apprenticed as a courier herself in her mid-teens. One of her first assignments brought her to the edge of the civilized world, and a combination of mischance and curiousity brought her beyond that boundary, to the shadowy land of Riedra. Through no real fault of her own, her natural life ended in that strange country, where she was condemned to serve as the vessel for a Quori outcast. The process did not go well, and the 'victim's' allies, though unable to reverse the procedure, smuggled the new-made elan out of Riedra aboard a Lhazaar ship. That ship, however, never reached its destination, and no one knows whether May's amnesiac state was part of the escape plan or an unlucky coincidence...[/sblock]
Description: May is a small young woman- she is pale and slender, with a ragged mop of curly dark hair and big brown eyes. She looks, in fact, like she is but a teen-ager, surely too young to be a hardened air pirate- but then she does not appear to have aged a day in the years since she joined the crew. Since elans appear human to an outward inspection, most people are unaware of her true status. Despite the rather harsh pirate lifestyle, she is neither weathered nor tanned, but her fragile appearance seems to conceal incredibly hardiness- even the most extreme climates rarely seem to bother her, and she needs little food, drink, or sleep.
While she is attractive enough, she has the rather disturbing habit of never quite looking at anyone directly, even when speaking to them, and her eyes have a vaguely crazy look to them. She loves exotic clothing, and often dresses in unusual styles or colors- in fact she has been known to take her treasure shares in captured fabrics or garb. Her fancy clothing is often quite at odds with the heavy clunky boots she wears whenever she is expecting trouble.
Personality: May is more than a bit odd, even by the loose behavioral standards of pirates- she is quite moody, both flighty and stubborn in turn, curious and cold from one moment to the next. When she is interested in a particular matter, she becomes oddly fixated, until her interest wavers- only the study of mental powers and the geography of the known world have managed to find permanent interest for her. She disdains physical work, and likes to lounge around and relax most of the time, though she rarely seems to actually sleep- with her very valuable skills and abilities, she is able to avoid much of the mundane drudgery of airship life. She has a fondness for exotic or unusual clothing, and recently she has developed an interest in maps and charts as well- unlike most pirates she seems to have little use for money or traditional treasure. She has come to terms with a lack of knowledge concerning her past (in fact she has no curiosity whatsoever about her origins, and might actually resist finding out such details), but she is often able to draw upon skills or experience that she does not remember learning.
Capsule character info:
Race/gender: elan female
Class/level: Psion 5 (kineticist)
XP total: 12000 (next 15000)
HP: 24 (4/2/3/2/3; +10 CON)
AC: 12 (DEX +2; touch 12/ff 10); 16 with Inertial Armor (t16/ff14)
Initiative: +2
BAB: +2 (Grapple +1)
Alignment: CN
Medium aberration (4'11"; 95 lbs, age 31)
PP: 39 (25 base +10 INT +2 race +2 feat)
STR 8 (-1)
DEX 14 (+2)
CON 14 (+2)
INT 19 (18 +1 at level 4)(+4)
WIS 16 (+3)
CHA 12 (14 base -2 racial)(+1)
Attack (melee): +1 (2 base -1 STR)
Attack (ranged): +4 (2 base +2 DEX)
FORT: +3 (1 base +2 CON)
REF: +3 (1 base +2 DEX)
WILL: +7 (4 base +3 WIS)
Feats: Jack of all trades (level 1), Psionic talent (Psion 1 bonus), Endurance (level 3), Combat manifestation (Psion 5 bonus)
Languages: Common, Quori, elven, draconic, gnomish
Skills (can use 'trained only' skills through Jack of all trades feat):
Autohypnosis +13 (8 ranks +3 WIS +2 synergy)
Concentration +10 (8 ranks +2 CON) (+14 for manifestation in combat)
Craft (seamstress) +6 (2 ranks +4 INT)
Knowledge (geography) +10 (6 ranks +4 INT)
Knowledge (psionics) +11 (5 ranks +4 INT +2 synergy)
Profession (airship pirate) +8 (5 ranks +3 WIS)
Profession (airship navigator) +4 (1 rank +3 WIS)
Psicraft +13 (7 ranks +4 INT +2 synergy)
Sense motive (Cross class) +6 (3 ranks +3 WIS)
Powers (11), save DC 14 + power level:
Level 1: energy ray, inertial armor, entangling ectoplasm, far hand, bolt
Level 2: energy missile, control air, concussion blast, energy adaptation (specified)
Level 3: energy bolt, telekinetic force
Items:
Ring of feather falling (2200 gp)
Hewards handy haversack (2000 gp)
Boots of Stomping (600 gp)
potion of Cure Light Wounds (x4; 200 gp)
Everbright lantern (212 gp)
Glamerweave courtiers outfit (x2; 260 gp)
Dorje (ML 1, Know Direction and Location, 50 charges; 750 gp)
Dorje (ML 1, Call to mind, 50 charges, 750 gp)
MW light crossbow (335 gp)(+5/1d8+0)
bolts (x20; 2 gp)
shortspear (1 gp)(+1/1d6-1)
daggers (Cold iron, x2; 8 gp)(+1/1d4-1)
Courtiers outfit (x2; 60 gp)
Explorers outfit (x2; 20 gp)
Travelers outfit (x3; 3 gp)
alchemists fire (x4, 80 gp)
thunderstone (x2, 60 gp)
winter blanket (5 sp)
belt pouch (x2; 2 gp)
flint and steel (1 gp)
mirror (small steel; 10 gp )
signal whistle (8sp)
sack (x2; 2 sp)
miscellaneous clothing and minor jewelry (nonmagical; 1000 gp)
Available cash (194 gp, 5 sp)
Last edited: