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Air Pirates: Episode 1: The Revenge of The Air Pirates: Rogues Gallery
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<blockquote data-quote="Drerek" data-source="post: 3685297" data-attributes="member: 31966"><p>[CODE][B]Name:[/B] Tenentet</p><p>[B]Class:[/B] Wizard (necromancer)/Master Specialist </p><p>[B]Race:[/B] Aerenal Elf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Evil</p><p>[B]Deity:[/B] None</p><p></p><p>[B]Str:[/B] 11 +0 (12p.) [B]Level:[/B] 3/2 [B]XP:[/B] 10,482</p><p>[B]Dex:[/B] 18 +4 (17p.) [B]BAB:[/B] +2 [B]HP:[/B] 19 (5d4+5)</p><p>[B]Con:[/B] 12 +1 (15p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] None</p><p>[B]Int:[/B] 22 +6 (18p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] None</p><p>[B]Wis:[/B] 14 +2 (13p.) [B]Init:[/B] +4 </p><p>[B]Cha:[/B] 10 +0 ( 9p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%</p><p>Stat Adjustments: -1 Str, Dex, Con & +1 Int, Wis, Cha due to age; +2 Dex, -2 Con for Race; +1 Int for level increase; +2 Int due to Headband</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +4 +0 +0 +0 14</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 10</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 1 +1 +2</p><p>[B]Ref:[/B] 1 +4 +5</p><p>[B]Will:[/B] 6 +2 +8</p><p>+2 racial bonus vs. Enchantment school spells and effects</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Masterwork Longbow +6 1d8+0 20/x3</p><p>Dagger +2 1d4+0 19-20/x2</p><p></p><p>[B]Languages:[/B] Elven, Common, Draconic, Giant, Fiendish, Infernal</p><p></p><p>[B]Abilities:[/B]</p><p>Low-Light Vision </p><p>Immune to Sleep</p><p>Secret Door Search</p><p>Spellcasting</p><p>Familiar (none yet)</p><p></p><p>[B]Feats:[/B] </p><p>Scribe Scroll (b)</p><p>Collegiate Wizard (Complete Arcane, pg 181)</p><p>Spell Focus (necromancy)</p><p>Skill Focus (spellcraft) (b)</p><p></p><p>[B]Skill Points:[/B] 50 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Concentration 8 +1 +0 +9</p><p>Decipher Script 8 +6 +0 +14</p><p>Knowledge (arcana) 8 +6 +0 +14</p><p>Knowledge (the planes) 8 +6 +0 +14</p><p>Knowledge (undead) 8 +6 +0 +14</p><p>Profession (airship sailor)2 +1 +0 +3</p><p>Spellcraft 8 +6 +5 +19 (synergy, skill focus)</p><p></p><p>[B]Equipment: Weight[/B]</p><p>Masterwork Longbow (20) 6lb</p><p>Dagger 1lb</p><p>Headband of Intellect +2 0lb</p><p>Wand of Magic Missiles, CL 5 (48) 0lb</p><p>3 Scrolls of Scorching Ray, CL 3 0lb</p><p>2 Scrolls of See Invisibility 0lb</p><p>Potion of Cure Light Wounds 0lb</p><p>Spellbook 3lb</p><p>Spell Components Pouch 2lb</p><p>Scholar’s Outfit 6lb</p><p></p><p>[B]Total Weight:[/B]18lb [B]Money:[/B] 4pp 11gp 0sp 0cp</p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 38 76 115 230 575</p><p></p><p>[b]Spellcasting:[/b] DC = 16 + Spell Level. 17 + Spell Level for Necromancy spells.</p><p>Focused Specialist: Complete Mage, pg 34.</p><p>Forbidden Schools: Abjuration, Enchantment, Illusion</p><p>Spells per Day: 6, 7, 6, 4 (at least 3 of every level must be Necromancy spells)</p><p>Spells Prepared:</p><p>[b]0[/b]—Detect Magic, Disrupt Undead, Light, Read Magic, Touch of Fatigue, Touch of Fatigue</p><p>[b]1[/b]—Detect Undead, Backbiter, Mage Armor, Chill Touch, Cause Fear, Reaving Aura, Grease</p><p>[b]2[/b]—Command Undead, False Life, Ghoul Touch, Sprectral Hand, Escalating Enfeeblement, Blindness/Deafness</p><p>[b]3[/b]—Ray of Exhaustion, Vampiric Touch, Prickling Torment, Haste</p><p></p><p>[b]Spellbook:[/b] 61 of 100 pages used.</p><p>[b]0[/b]—Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Disrupt Undead, Touch of Fatigue, Mage Hand, Message, Mending, Open/Close, Arcane Mark, Prestidigitation (16 pages)</p><p>[b]1[/b]—Cause Fear, Chill Touch, Ray of Enfeeblement, Backbiter (CArc 98), Lesser Orb of Sound (CArc 116), Expeditious Retreat, Reaving Aura (CMag 114), Mage Armor, Identify, Detect Undead, Grease, Reduce Person, Magic Weapon (14 pages)</p><p>[b]2[/b]—Blindness/Deafness, Command Undead, False Life, Ghoul Touch, Spectral Hand, Escalating Enfeeblement (CMag 103), Scorching Ray, Boiling Blood (CMag 97) (16 pages)</p><p>[b]3[/b]—Halt Undead, Ray of Exhaustion, Vampiric Touch, Prickling Torment (CMag 113), Haste (15 pages)</p><p></p><p>[b]Undead Controlled:[/b]</p><p>Click and Clack, Human Zombies, HD 2d12+3 (16 hp), Init -1, Spd: 30’ (can’t run), AC 11 (-1 Dex, +2 Natural) T: 9 FF: 11, BAB/Grapple: +1/+2, Atk: Slam +2 melee (1d6+1, 20/x2), Size: Medium, SQ: Single actions only, DR 5/slashing, Darkvision 60’, Undead Traits, SV: Fort +0, Refl -1, Will +3, S: 12 D: 8 C: - I: - W: 10 Ch: 1, NE.</p><p></p><p></p><p>[B]Age:[/B] 225</p><p>[B]Height:[/B] 5'2"</p><p>[B]Weight:[/B] 105lb</p><p>[B]Eyes:[/B] Black</p><p>[B]Hair:[/B] Black w/ a little grey</p><p>[B]Skin:[/B] Pale[/CODE]</p><p><strong>Background:</strong> Tenentet was a typical wizard's apprentice in Aerenal before he discovered a tome of forbidden lore placed in a lost corner of a library by agents of Vol. When he was caught raising his first undead, he was condemned not to death but worse. To live out his long natural life having accomplished nothing, with no benefit to the ancestors at all. So he was left to rot in a prison cell for 75 years. However, he became too dangerous when it was discovered that he was teaching necromancy to his guards. Therefore, he was shipped out to Dreadhold with special instructions that he was never to be talked to. Luckily for Tenentet, his transport was attacked by the Air Pirates and they freed him in exchange for his help in their endeavors.</p><p></p><p>[sblock=Initial Equipment Calculations]8,750 gp starting</p><p>Headband of Intellect +2 (4,000)</p><p>2 Undead Minions (200)</p><p>Wand of Magic Missile, CL 5, 50 charges (3,750)</p><p>3 Scrolls Scorching Ray, CL 3, scribed (225, 18 xp)</p><p>2 Scrolls See Invisibility, CL 3 (300)</p><p>Potion of Cure Light Wounds (50)</p><p>Dagger (2)</p><p>Masterwork Longbow w/ 20 Arrows (377)</p><p>Spellbook (15)</p><p>Spell Components Pouch (5)</p><p>Scholar’s Outfit (0)</p><p>51 gp remaining[/sblock]</p></blockquote><p></p>
[QUOTE="Drerek, post: 3685297, member: 31966"] [CODE][B]Name:[/B] Tenentet [B]Class:[/B] Wizard (necromancer)/Master Specialist [B]Race:[/B] Aerenal Elf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Evil [B]Deity:[/B] None [B]Str:[/B] 11 +0 (12p.) [B]Level:[/B] 3/2 [B]XP:[/B] 10,482 [B]Dex:[/B] 18 +4 (17p.) [B]BAB:[/B] +2 [B]HP:[/B] 19 (5d4+5) [B]Con:[/B] 12 +1 (15p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] None [B]Int:[/B] 22 +6 (18p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] None [B]Wis:[/B] 14 +2 (13p.) [B]Init:[/B] +4 [B]Cha:[/B] 10 +0 ( 9p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0% Stat Adjustments: -1 Str, Dex, Con & +1 Int, Wis, Cha due to age; +2 Dex, -2 Con for Race; +1 Int for level increase; +2 Int due to Headband [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +4 +0 +0 +0 14 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 10 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 1 +1 +2 [B]Ref:[/B] 1 +4 +5 [B]Will:[/B] 6 +2 +8 +2 racial bonus vs. Enchantment school spells and effects [B]Weapon Attack Damage Critical[/B] Masterwork Longbow +6 1d8+0 20/x3 Dagger +2 1d4+0 19-20/x2 [B]Languages:[/B] Elven, Common, Draconic, Giant, Fiendish, Infernal [B]Abilities:[/B] Low-Light Vision Immune to Sleep Secret Door Search Spellcasting Familiar (none yet) [B]Feats:[/B] Scribe Scroll (b) Collegiate Wizard (Complete Arcane, pg 181) Spell Focus (necromancy) Skill Focus (spellcraft) (b) [B]Skill Points:[/B] 50 [B]Max Ranks:[/B] 8/4 [B]Skills Ranks Mod Misc Total[/B] Concentration 8 +1 +0 +9 Decipher Script 8 +6 +0 +14 Knowledge (arcana) 8 +6 +0 +14 Knowledge (the planes) 8 +6 +0 +14 Knowledge (undead) 8 +6 +0 +14 Profession (airship sailor)2 +1 +0 +3 Spellcraft 8 +6 +5 +19 (synergy, skill focus) [B]Equipment: Weight[/B] Masterwork Longbow (20) 6lb Dagger 1lb Headband of Intellect +2 0lb Wand of Magic Missiles, CL 5 (48) 0lb 3 Scrolls of Scorching Ray, CL 3 0lb 2 Scrolls of See Invisibility 0lb Potion of Cure Light Wounds 0lb Spellbook 3lb Spell Components Pouch 2lb Scholar’s Outfit 6lb [B]Total Weight:[/B]18lb [B]Money:[/B] 4pp 11gp 0sp 0cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 38 76 115 230 575 [b]Spellcasting:[/b] DC = 16 + Spell Level. 17 + Spell Level for Necromancy spells. Focused Specialist: Complete Mage, pg 34. Forbidden Schools: Abjuration, Enchantment, Illusion Spells per Day: 6, 7, 6, 4 (at least 3 of every level must be Necromancy spells) Spells Prepared: [b]0[/b]—Detect Magic, Disrupt Undead, Light, Read Magic, Touch of Fatigue, Touch of Fatigue [b]1[/b]—Detect Undead, Backbiter, Mage Armor, Chill Touch, Cause Fear, Reaving Aura, Grease [b]2[/b]—Command Undead, False Life, Ghoul Touch, Sprectral Hand, Escalating Enfeeblement, Blindness/Deafness [b]3[/b]—Ray of Exhaustion, Vampiric Touch, Prickling Torment, Haste [b]Spellbook:[/b] 61 of 100 pages used. [b]0[/b]—Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Disrupt Undead, Touch of Fatigue, Mage Hand, Message, Mending, Open/Close, Arcane Mark, Prestidigitation (16 pages) [b]1[/b]—Cause Fear, Chill Touch, Ray of Enfeeblement, Backbiter (CArc 98), Lesser Orb of Sound (CArc 116), Expeditious Retreat, Reaving Aura (CMag 114), Mage Armor, Identify, Detect Undead, Grease, Reduce Person, Magic Weapon (14 pages) [b]2[/b]—Blindness/Deafness, Command Undead, False Life, Ghoul Touch, Spectral Hand, Escalating Enfeeblement (CMag 103), Scorching Ray, Boiling Blood (CMag 97) (16 pages) [b]3[/b]—Halt Undead, Ray of Exhaustion, Vampiric Touch, Prickling Torment (CMag 113), Haste (15 pages) [b]Undead Controlled:[/b] Click and Clack, Human Zombies, HD 2d12+3 (16 hp), Init -1, Spd: 30’ (can’t run), AC 11 (-1 Dex, +2 Natural) T: 9 FF: 11, BAB/Grapple: +1/+2, Atk: Slam +2 melee (1d6+1, 20/x2), Size: Medium, SQ: Single actions only, DR 5/slashing, Darkvision 60’, Undead Traits, SV: Fort +0, Refl -1, Will +3, S: 12 D: 8 C: - I: - W: 10 Ch: 1, NE. [B]Age:[/B] 225 [B]Height:[/B] 5'2" [B]Weight:[/B] 105lb [B]Eyes:[/B] Black [B]Hair:[/B] Black w/ a little grey [B]Skin:[/B] Pale[/CODE] [B]Background:[/B] Tenentet was a typical wizard's apprentice in Aerenal before he discovered a tome of forbidden lore placed in a lost corner of a library by agents of Vol. When he was caught raising his first undead, he was condemned not to death but worse. To live out his long natural life having accomplished nothing, with no benefit to the ancestors at all. So he was left to rot in a prison cell for 75 years. However, he became too dangerous when it was discovered that he was teaching necromancy to his guards. Therefore, he was shipped out to Dreadhold with special instructions that he was never to be talked to. Luckily for Tenentet, his transport was attacked by the Air Pirates and they freed him in exchange for his help in their endeavors. [sblock=Initial Equipment Calculations]8,750 gp starting Headband of Intellect +2 (4,000) 2 Undead Minions (200) Wand of Magic Missile, CL 5, 50 charges (3,750) 3 Scrolls Scorching Ray, CL 3, scribed (225, 18 xp) 2 Scrolls See Invisibility, CL 3 (300) Potion of Cure Light Wounds (50) Dagger (2) Masterwork Longbow w/ 20 Arrows (377) Spellbook (15) Spell Components Pouch (5) Scholar’s Outfit (0) 51 gp remaining[/sblock] [/QUOTE]
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Air Pirates: Episode 1: The Revenge of The Air Pirates: Rogues Gallery
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