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Air Pirates: Episode 1: The Revenge of The Air Pirates: Rogues Gallery
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<blockquote data-quote="Blackrat" data-source="post: 3687265" data-attributes="member: 27761"><p>[CODE]Name: Gipp Firebread</p><p>Class: Ninja</p><p>Race: Gnome</p><p>Size: Small</p><p>Gender: Male</p><p>Alignment: LE</p><p>Height: 3'2"</p><p>Weight: 42lb</p><p>Hair: red</p><p>Eyes: dark</p><p>Age: 70</p><p></p><p>Gnome traits:</p><p>- Low-Light Vision: A gnome can see twice as far as a human in starlight,</p><p>moonlight, torchlight, and similar conditions of poor illumination. </p><p>He retains the ability to distinguish color and detail under these conditions.</p><p>- +2 racial bonus on saving throws against illusions.</p><p>- Add +1 to the Difficulty Class for all saving throws against illusion </p><p>spells cast by gnomes. This adjustment stacks with those from similar effects.</p><p>- +1 racial bonus on attack rolls against kobolds and goblinoids.</p><p>- +4 dodge bonus to Armor Class against monsters of the giant type. Any time a </p><p>creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s </p><p>caught flat-footed, it loses its dodge bonus, too.</p><p>- +2 racial bonus on Listen checks.</p><p>- +2 racial bonus on Craft (alchemy) checks.</p><p>- Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, </p><p>duration 1 minute). A gnome with a Charisma score of at least 10 also has the </p><p>following spell-like abilities:</p><p>1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; </p><p>save DC 10 + gnome’s Cha modifier + spell level.</p><p></p><p>Str: 9 -1 (10p. +1 lvl) Level: 5 XP: 10500</p><p>Dex: 16 +3 (16p.) BAB: +3 HP: 25 (6+4+3+4+3+5)</p><p>Con: 12 +1 (10p.) Grapple: -2 </p><p>Int: 18 +4 (18p.) Speed: 20' </p><p>Wis: 16 +3 (16p.) Init: +7 </p><p>Cha: 14 +2 (14p.) </p><p></p><p> Base Armor Shld Dex Size Nat Misc Wis Total</p><p>Armor: 10 +0 +0 +3 +1 +0 +1 +3 18</p><p>Touch: 18 Flatfooted: 15</p><p></p><p> Base Mod Misc Total</p><p>Fort: 1 +1 +0 +2</p><p>Ref: 4 +3 +0 +7</p><p>Will: 1 +3 +0 +4</p><p></p><p>Weapon Attack Damage Critical</p><p>Kukri+1 +8 1d3 18-20/x2</p><p>Mw lt.crossbow +8 1d6 19-20/x2</p><p></p><p>Languages: Common, Gnome, Elven, Dwarven, Goblin, Giant</p><p></p><p>Feats: Improved Initiative, Weapon Finesse.</p><p>Class features:</p><p>Ac bonus +1</p><p>Ki-powers 5/day</p><p>Sudden strike 3d6</p><p>trapfinding</p><p>Ghost step invisible</p><p>poison use</p><p>Great leap</p><p></p><p>Skill Points: 80 Max Ranks: 8/4</p><p>Skills Ranks Mod Misc Total</p><p></p><p>Balance 2 +3 +2 7</p><p>Bluff 6 +2 +0 8</p><p>Climb 5 -1 +2 6</p><p>Disguise 4 +2 +0 6</p><p>Escape 2 +3 +0 5</p><p>Gather info 4 +2 +0 6</p><p>Hide 8 +3 +4 15</p><p>Jump 5 -1 +0 4</p><p>Listen 2 +3 +2 7</p><p>Move silently 8 +3 +0 11</p><p>Open locks 8 +3 +2 13</p><p>Prof Sailor (CC) 2 +3 +0 5</p><p>Prof Baker (CC) 2 +3 +0 5</p><p>Search 4 +4 +0 8</p><p>Sleight of hand 4 +3 +2 9</p><p>Spot 2 +3 +0 5</p><p>Tumble 8 +3 +2 13</p><p></p><p></p><p>Weapons: </p><p>+1 Kukri (2,308 gp); </p><p>Crossbow, light, Masterwork (335 gp); </p><p>Bolts, crossbow (50) (5 gp).</p><p></p><p>[sblock=In haversack:]</p><p>Left pocket:</p><p>Caltrops (1 gp) 2lb;</p><p>Climber`s kit (80 gp) 5lb; </p><p>Thieves` tools, Masterwork (100 gp) 2lb;</p><p>Smokestick (20 gp) 1/2lb; </p><p>Smokestick (20 gp) 1/2lb; </p><p>Smokestick (20 gp) 1/2lb; </p><p>Large Scorpion poison (200 gp) -; </p><p>Large Scorpion poison (200 gp) -; </p><p>Giant wasp poison (210 gp) -;</p><p>Potion: Bull`s Strength (300 gp); </p><p>Potion: Cure Moderate Wounds (300 gp); </p><p>Potion: Darkvision (300 gp).</p><p></p><p>Right pocket:</p><p>Camouflage Kit (40 gp) 8lb; </p><p>Disguise kit (50 gp) 8lb; </p><p>Signal whistle (8sp) -;</p><p>Whetstone (2cp) 1lb;</p><p>Flint and steel (1 gp) -;</p><p>Case, map (1 gp) 1/2lb.</p><p></p><p>Center:</p><p>Cold weather outfit (8 gp) 7lb;</p><p>Courtier`s outfit (30 gp) 6lb; </p><p>Jewelry (50 gp) 2lb;</p><p>Grappling hook (1 gp) 4lb; tied to:</p><p>Rope, silk (50 ft.) (10 gp) 5lb;</p><p>Crowbar (2 gp) 5lb;</p><p>Hammer (5 sp) 2lb;</p><p>Everburning Torch (110 gp) 1lb.[/sblock]</p><p> </p><p>On:</p><p>Monks outfit (5 gp) 2lb; </p><p>Wondrous: Hat of Disguise (1,800 gp); </p><p>Wondrous: Heward`s Handy Haversack (2,000 gp); </p><p></p><p></p><p>Money: 241gp, 6sp, 8cp.</p><p>[/CODE]</p><p></p><p>Gipp Firebread was born to a family of famous bakers (the name actually coming from their secret recepy of an extremely spicy bread). He learned the profession from his father and became quite good in it himself. But he was also recruited to the Zil intelligence. During the last decade of the war Gipp was assigned to Fairhaven of Aundair to spy on the royal court. His cakes and pastries quikly became the favourite of the nobility and he was in a perfect position to do his real job. During his time there he also met a Lyrandar heir with whom he became good friends. But someone in the intelligence betrayed Zilargo and Gipp's cover was blown. He was almost captured and executed but luck was on his side that day. His Lyrandar friend had just been thrown out of the house and was on the run too, passing through Fairhaven just at the right time. Gipp managed to outsmart his chasers and hooked up with his friend, and so Gipp Firebread became part of the infamous and dreaded Sky Pirates.</p><p></p><p>Gipp is small, even for a gnome. Standing just 3'2" and weighting 42 pounds. His hair is always well groomed and he is wery proud of his impressively strong moustache. He wears a pleasent smile on his face and seems to make friends easily. It is a great surprice to anyone to find out that this friendly and even jolly little man is actually a ruthless killer.</p></blockquote><p></p>
[QUOTE="Blackrat, post: 3687265, member: 27761"] [CODE]Name: Gipp Firebread Class: Ninja Race: Gnome Size: Small Gender: Male Alignment: LE Height: 3'2" Weight: 42lb Hair: red Eyes: dark Age: 70 Gnome traits: - Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. - +2 racial bonus on saving throws against illusions. - Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. - +1 racial bonus on attack rolls against kobolds and goblinoids. - +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. - +2 racial bonus on Listen checks. - +2 racial bonus on Craft (alchemy) checks. - Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. Str: 9 -1 (10p. +1 lvl) Level: 5 XP: 10500 Dex: 16 +3 (16p.) BAB: +3 HP: 25 (6+4+3+4+3+5) Con: 12 +1 (10p.) Grapple: -2 Int: 18 +4 (18p.) Speed: 20' Wis: 16 +3 (16p.) Init: +7 Cha: 14 +2 (14p.) Base Armor Shld Dex Size Nat Misc Wis Total Armor: 10 +0 +0 +3 +1 +0 +1 +3 18 Touch: 18 Flatfooted: 15 Base Mod Misc Total Fort: 1 +1 +0 +2 Ref: 4 +3 +0 +7 Will: 1 +3 +0 +4 Weapon Attack Damage Critical Kukri+1 +8 1d3 18-20/x2 Mw lt.crossbow +8 1d6 19-20/x2 Languages: Common, Gnome, Elven, Dwarven, Goblin, Giant Feats: Improved Initiative, Weapon Finesse. Class features: Ac bonus +1 Ki-powers 5/day Sudden strike 3d6 trapfinding Ghost step invisible poison use Great leap Skill Points: 80 Max Ranks: 8/4 Skills Ranks Mod Misc Total Balance 2 +3 +2 7 Bluff 6 +2 +0 8 Climb 5 -1 +2 6 Disguise 4 +2 +0 6 Escape 2 +3 +0 5 Gather info 4 +2 +0 6 Hide 8 +3 +4 15 Jump 5 -1 +0 4 Listen 2 +3 +2 7 Move silently 8 +3 +0 11 Open locks 8 +3 +2 13 Prof Sailor (CC) 2 +3 +0 5 Prof Baker (CC) 2 +3 +0 5 Search 4 +4 +0 8 Sleight of hand 4 +3 +2 9 Spot 2 +3 +0 5 Tumble 8 +3 +2 13 Weapons: +1 Kukri (2,308 gp); Crossbow, light, Masterwork (335 gp); Bolts, crossbow (50) (5 gp). [sblock=In haversack:] Left pocket: Caltrops (1 gp) 2lb; Climber`s kit (80 gp) 5lb; Thieves` tools, Masterwork (100 gp) 2lb; Smokestick (20 gp) 1/2lb; Smokestick (20 gp) 1/2lb; Smokestick (20 gp) 1/2lb; Large Scorpion poison (200 gp) -; Large Scorpion poison (200 gp) -; Giant wasp poison (210 gp) -; Potion: Bull`s Strength (300 gp); Potion: Cure Moderate Wounds (300 gp); Potion: Darkvision (300 gp). Right pocket: Camouflage Kit (40 gp) 8lb; Disguise kit (50 gp) 8lb; Signal whistle (8sp) -; Whetstone (2cp) 1lb; Flint and steel (1 gp) -; Case, map (1 gp) 1/2lb. Center: Cold weather outfit (8 gp) 7lb; Courtier`s outfit (30 gp) 6lb; Jewelry (50 gp) 2lb; Grappling hook (1 gp) 4lb; tied to: Rope, silk (50 ft.) (10 gp) 5lb; Crowbar (2 gp) 5lb; Hammer (5 sp) 2lb; Everburning Torch (110 gp) 1lb.[/sblock] On: Monks outfit (5 gp) 2lb; Wondrous: Hat of Disguise (1,800 gp); Wondrous: Heward`s Handy Haversack (2,000 gp); Money: 241gp, 6sp, 8cp. [/CODE] Gipp Firebread was born to a family of famous bakers (the name actually coming from their secret recepy of an extremely spicy bread). He learned the profession from his father and became quite good in it himself. But he was also recruited to the Zil intelligence. During the last decade of the war Gipp was assigned to Fairhaven of Aundair to spy on the royal court. His cakes and pastries quikly became the favourite of the nobility and he was in a perfect position to do his real job. During his time there he also met a Lyrandar heir with whom he became good friends. But someone in the intelligence betrayed Zilargo and Gipp's cover was blown. He was almost captured and executed but luck was on his side that day. His Lyrandar friend had just been thrown out of the house and was on the run too, passing through Fairhaven just at the right time. Gipp managed to outsmart his chasers and hooked up with his friend, and so Gipp Firebread became part of the infamous and dreaded Sky Pirates. Gipp is small, even for a gnome. Standing just 3'2" and weighting 42 pounds. His hair is always well groomed and he is wery proud of his impressively strong moustache. He wears a pleasent smile on his face and seems to make friends easily. It is a great surprice to anyone to find out that this friendly and even jolly little man is actually a ruthless killer. [/QUOTE]
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