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Air Pirates: Episode 1: The Revenge of The Air Pirates: Rogues Gallery
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<blockquote data-quote="Gyojin" data-source="post: 3690061" data-attributes="member: 51566"><p>[sblock=Marius the Diviner]</p><p>Name: Reek “Marius” Bloodletter</p><p>Class: Wizard (Diviner, barred school is illusion) </p><p>Race: Orc</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral</p><p>Deity: None</p><p></p><p>Str: 15 +2</p><p>Dex: 8 -1</p><p>Con: 17 +3</p><p>Int: 17 +3</p><p>Wis: 15 +2</p><p>Cha: 11 +0</p><p></p><p>Level: 5</p><p>BAB: +2</p><p>Grapple: +4</p><p>Speed: 30 ft</p><p>Init: -1</p><p>ACP: 0</p><p>XP: 10,500</p><p>HD: 5d4</p><p>HP: 27</p><p>Spell Save: 13 +level of spell</p><p></p><p>AC: 10 (-1 Dex, +1 Bracers)</p><p>Touch: 9 Flat-footed: 10</p><p></p><p>Fort: +4 (Base +1, Con +3)</p><p>Ref: +0 (Base +1, Dex -1)</p><p>Will: +4 (Base +4, Wis +0)</p><p></p><p>Attacks: Unarmed + 4 (1d3 +2) Provokes AoO</p><p>Quarterstaff +5 (1d6 +2 +1d6 Frost) or Quarterstaff +1/-3 (1d6 +2 +1d6 Frost/1d6 +2)</p><p></p><p>Languages: Common, Orc, Draconic, Undercommon, and Giant</p><p></p><p>Racial: +4 Str, -2 Int, -2 Wis, -2 Cha, Darkvision 60ft, Light Sensitivity</p><p></p><p>Abilities: Summon Familiar, Darkvision 60ft, Light Sensitivity</p><p></p><p>Feats: Scribe Scroll (bonus), Fell Weaken (1st), Still Spell (3rd), Skill Focus [Knowledge (history)] (bonus)</p><p></p><p>Skill Points: 40</p><p>Max Ranks: 8, cc 4</p><p></p><p>Skills:</p><p>Concentration +11 (+8 ranks, +3 Con)</p><p>Spellcraft +11 (+8 ranks, +3 Int)</p><p>Profession (Airship Sailor) +6 (+4 ranks, +2 Wis)</p><p>Knowledge (the planes) +4 (+1 ranks, +3 Int)</p><p>Knowledge (religion) +4 (+1 ranks, +3 Int)</p><p>Knowledge (arcana) +5-7 (+2 ranks, +3 Int, +2 with book below)</p><p>Knowledge (nobility and royalty) +5-7 (+2 ranks, +3 Int, +2 with book below)</p><p>Knowledge (history) +10 (+4 ranks, +3 Int, +3 Feat)</p><p>Knowledge (local) +9 (+6 ranks, +3 Int)</p><p>Use Magic Device +2 (+4 ranks (cc), +0 Cha)</p><p>Listen +5 (+2 Wis, +3 Familiar)</p><p></p><p>Equipment (on self) [weight]:</p><p>Scholar’s Outfit (free) [0]</p><p>Spell Component Pouch [2]</p><p>Backpack [2]</p><p>Hand of the Mage [2]</p><p>+1 Frost/MW Quarterstaff [4]</p><p>Bracers of Armor +1 [1]</p><p></p><p>Equipment (in Backpack) [weight]:</p><p>Spellbook, wizard’s [3]</p><p>Acid (flask) x2 [2]</p><p>Waterskin [4]</p><p>Masterwork tool, a book called The Arcane Theory and its uses in Spellcasting [1]</p><p>Masterwork tool, a book called Modern Day Rulers in Eberron [1]</p><p>Elemental Gem, Air [0]</p><p>2 Scrolls of Bull’s Strength [0]</p><p>1 Scroll of Feather Fall [0]</p><p>Chalk, 2 pieces [0]</p><p></p><p>Equipment (in Spell Component Pouch) [cost/weight if any] only valuable focuses and components:</p><p>Two vials of the potion need to cast Identify [200 gp]</p><p>A dart (focus for Melf’s Acid Arrow) [5 sp/ 1/2]</p><p>A pair of copper pieces (focus for Detect Thoughts, not counted in money below)</p><p></p><p>Encumbrance: Light- 66 or less</p><p>Medium- 67-133</p><p>Heavy- 134-200</p><p>Lift- 400</p><p>Drag- 1000</p><p></p><p>Current load: Light, 22 ½ lbs.</p><p></p><p>Money:</p><p>PP: 27</p><p>GP: 1109</p><p>SP: 47</p><p>CP: 76</p><p>[/sblock]</p><p></p><p>[sblock=Marius' Spells and Spellbook]</p><p>Marius’ Spellbook: 37 of 100 pages used</p><p>Cantrips- Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation</p><p>1st- Ray of Enfeeblement, Identify, True Strike, Magic Missile, Obscuring Mist</p><p>2nd- Melf’s Acid Arrow, See Invisibility, Fog Cloud, Detect Thoughts</p><p>3rd- Ray of Exhaustion, Clairaudience</p><p></p><p>Spells Per Day- </p><p>Cantrips- 4 +1 Div</p><p>1st- 4 +1 Div</p><p>2nd- 3 +1 Div</p><p>3rd- 2 +1 Div</p><p>Mage Hand at will with the Hand of the Mage Wondrous Item</p><p></p><p>Spells Prepared-</p><p>Cantrips- Detect Magic (twice), Touch of Fatigue (twice), Acid Splash</p><p>1st- Identify (twice), True Strike, Ray of Enfeeblement (twice)</p><p>2nd-Detect Thoughts, Still Obscuring Mist, Fell Weaken Magic Missile (twice)</p><p>3rd- Clairaudience, Ray of Exhaustion, Fell Weaken Melf’s Acid Arrow</p><p>[/sblock]</p><p></p><p>[sblock=Scrap, Marius' Familiar]</p><p>Scrap, Marius’ Bat Familiar: Diminutive Magical Beast; HD 1; hp 13; Init +2; Spd 5ft, fly 40ft (good); AC 20, touch 16, flat-footed 18; Base Atk +0;Grp –17; Atk -; Full Atk -; Space/Reach 1 ft/0 ft; SA; -; SQ blindsense 20ft, improved Evasion, alertness, share spells, empathic link, deliver touch spells, speak with master; AL TN; SV Fort +2, Ref +4, Will +2</p><p>Str: 1</p><p>Dex: 15</p><p>Con: 10</p><p>Int: 8</p><p>Wis: 2</p><p>Cha: 5</p><p></p><p>Skills and Feats: Hide +14, Listen +8, Move Silently +6, Spot +8, Alertness</p><p>Blindsense (Ex): Notices and locates creatures within 20 feet. Adds +4 to Spot and Listen checks (already included above)</p><p>[/sblock]</p><p></p><p>Back-story: Reek Bloodletter was born in an Orc tribe, focusing less on nature than other Orcs and more on arcane magic than that of druids. He was brought to the chief, who, after examining him, deemed him a tribe shaman, not a warrior. Once Reek was old enough he began training under the tribes High Shaman, Erkus. Erkus realized Reek had potential, too much potential to stop at being a tribe shaman. Erkus knew Reek would replace him as High Shaman, most likely before he would like. Erkus secretly wanted Reek to leave the tribe, and in order to do that, he came up with a plan, he would give Reek the motivation to travel away from home. Erkus managed to convince the chief to send Reek to a proper tutor in a large city a few miles away. Erkus searched for a tutor who would take Reek, but it took many days to find one, due to the fact that the idea of an Orc wizard was laughable. Finally, a Gnome diviner by the name of Eronar Timewalker decided to teach him how to use magic to detect hidden things. During his years with Eronar, he gave himself a new name, Marius. After getting deep into divination, Marius realized one could not fight very well just knowing divination, so he taught himself a few spells of other schools, mainly Necromancy and Conjuration. When he was a more accomplished wizard he felt he was ready to return to his tribe. Along the way Marius encountered Erkus, who and tried to convince him to leave the tribe and see the wide world of Eberron. When Marius refused and said his place was with the tribe, Erkus attacked him with a dagger. Marius battled him and, eventually, won, leaving the dying Erkus on the plain. When he returned to the Tribe, he was named new High Shaman and chief’s advisor when he explained what had happened to Erkus, who was reported missing by a pair of scouts. This news unsettled Marius, for he feared that Erkus would return and force Marius to finish him this time.</p><p></p><p>A few years later, Marius went with a raiding party to the nearest town, a band of over 40 strong Orcs. However, soon before charging, they were ambushed by the soldiers of the very town they went to raid. He blamed himself for this failure, because a spell he knew could have warned them of the threat. Shortly after being imprisoned, a guard decided to rub the loss in his face, and explained that a former Shaman of their tribe tipped them off. It didn’t take long for Marius to guess that Erkus was the culprit. Shocked and betrayed, Marius escaped and stumbled across the land, trying to find a purpose to his existence. At first, he believed it to be in the tribe, but he felt he could never go back after the disastrous raid. One day, while traveling, he heard a noise he had never heard before and looked for the source. When he looked up, he saw it, an airship. He learned about them from his tutor, Eronar, but had never seen one. That night, while sleeping on the road, he had a dream, he was on an airship, similar to the one he saw that day, flying in the sky. It sailed toward the ground and its crew raided a town, which was a marvelous success after Marius used spells to learn it’s weak points and locations of valuables. Marius awoke, and believed it to be a vision. It could have been a dream, maybe it was, but all Marius cared about was that he believed it was his destiny, and would go to many lengths to make it reality. Within the week, he found the captain of the famous Air Pirate crew, who heard that an Orc wizard was looking to join the crew of an Airship, and accepted Marius. During his time with the Air Pirates, he learned more about airships and pirating. However, after three weeks in the crew, the crew was captured by a merchant and given to King Kaius for a large amount of gold. Thankfully, he wasn’t executed, which means he could escape with the crew. Or maybe escape will be harder than the last time for Marius.</p><p></p><p>Appearance: Marius is slightly less than 6 feet tall and weighs at 204 pounds. His night black hair, though long, is kept combed and clean. He also keeps his short beard trim. His eyes are a bright yellow-green color. His teeth are stained yellow, but he does his best to keep them clean. His Scholar’s Robes are a dark green color, and over them is a tan cloak. They are cut shorter than usual because before they were, Marius tripped over them more than once. Dangling from his neck is a silver chain, but attached to it and out of sight is his Hand of the Mage. His magical bracers are on his arms, their magic activated. He has his money pouch (though most of his coins are in his backpack) and Spell Component pouch on his belt for easy access. His quarterstaff and backpack are slung on his back.</p></blockquote><p></p>
[QUOTE="Gyojin, post: 3690061, member: 51566"] [sblock=Marius the Diviner] Name: Reek “Marius” Bloodletter Class: Wizard (Diviner, barred school is illusion) Race: Orc Size: Medium Gender: Male Alignment: Neutral Deity: None Str: 15 +2 Dex: 8 -1 Con: 17 +3 Int: 17 +3 Wis: 15 +2 Cha: 11 +0 Level: 5 BAB: +2 Grapple: +4 Speed: 30 ft Init: -1 ACP: 0 XP: 10,500 HD: 5d4 HP: 27 Spell Save: 13 +level of spell AC: 10 (-1 Dex, +1 Bracers) Touch: 9 Flat-footed: 10 Fort: +4 (Base +1, Con +3) Ref: +0 (Base +1, Dex -1) Will: +4 (Base +4, Wis +0) Attacks: Unarmed + 4 (1d3 +2) Provokes AoO Quarterstaff +5 (1d6 +2 +1d6 Frost) or Quarterstaff +1/-3 (1d6 +2 +1d6 Frost/1d6 +2) Languages: Common, Orc, Draconic, Undercommon, and Giant Racial: +4 Str, -2 Int, -2 Wis, -2 Cha, Darkvision 60ft, Light Sensitivity Abilities: Summon Familiar, Darkvision 60ft, Light Sensitivity Feats: Scribe Scroll (bonus), Fell Weaken (1st), Still Spell (3rd), Skill Focus [Knowledge (history)] (bonus) Skill Points: 40 Max Ranks: 8, cc 4 Skills: Concentration +11 (+8 ranks, +3 Con) Spellcraft +11 (+8 ranks, +3 Int) Profession (Airship Sailor) +6 (+4 ranks, +2 Wis) Knowledge (the planes) +4 (+1 ranks, +3 Int) Knowledge (religion) +4 (+1 ranks, +3 Int) Knowledge (arcana) +5-7 (+2 ranks, +3 Int, +2 with book below) Knowledge (nobility and royalty) +5-7 (+2 ranks, +3 Int, +2 with book below) Knowledge (history) +10 (+4 ranks, +3 Int, +3 Feat) Knowledge (local) +9 (+6 ranks, +3 Int) Use Magic Device +2 (+4 ranks (cc), +0 Cha) Listen +5 (+2 Wis, +3 Familiar) Equipment (on self) [weight]: Scholar’s Outfit (free) [0] Spell Component Pouch [2] Backpack [2] Hand of the Mage [2] +1 Frost/MW Quarterstaff [4] Bracers of Armor +1 [1] Equipment (in Backpack) [weight]: Spellbook, wizard’s [3] Acid (flask) x2 [2] Waterskin [4] Masterwork tool, a book called The Arcane Theory and its uses in Spellcasting [1] Masterwork tool, a book called Modern Day Rulers in Eberron [1] Elemental Gem, Air [0] 2 Scrolls of Bull’s Strength [0] 1 Scroll of Feather Fall [0] Chalk, 2 pieces [0] Equipment (in Spell Component Pouch) [cost/weight if any] only valuable focuses and components: Two vials of the potion need to cast Identify [200 gp] A dart (focus for Melf’s Acid Arrow) [5 sp/ 1/2] A pair of copper pieces (focus for Detect Thoughts, not counted in money below) Encumbrance: Light- 66 or less Medium- 67-133 Heavy- 134-200 Lift- 400 Drag- 1000 Current load: Light, 22 ½ lbs. Money: PP: 27 GP: 1109 SP: 47 CP: 76 [/sblock] [sblock=Marius' Spells and Spellbook] Marius’ Spellbook: 37 of 100 pages used Cantrips- Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation 1st- Ray of Enfeeblement, Identify, True Strike, Magic Missile, Obscuring Mist 2nd- Melf’s Acid Arrow, See Invisibility, Fog Cloud, Detect Thoughts 3rd- Ray of Exhaustion, Clairaudience Spells Per Day- Cantrips- 4 +1 Div 1st- 4 +1 Div 2nd- 3 +1 Div 3rd- 2 +1 Div Mage Hand at will with the Hand of the Mage Wondrous Item Spells Prepared- Cantrips- Detect Magic (twice), Touch of Fatigue (twice), Acid Splash 1st- Identify (twice), True Strike, Ray of Enfeeblement (twice) 2nd-Detect Thoughts, Still Obscuring Mist, Fell Weaken Magic Missile (twice) 3rd- Clairaudience, Ray of Exhaustion, Fell Weaken Melf’s Acid Arrow [/sblock] [sblock=Scrap, Marius' Familiar] Scrap, Marius’ Bat Familiar: Diminutive Magical Beast; HD 1; hp 13; Init +2; Spd 5ft, fly 40ft (good); AC 20, touch 16, flat-footed 18; Base Atk +0;Grp –17; Atk -; Full Atk -; Space/Reach 1 ft/0 ft; SA; -; SQ blindsense 20ft, improved Evasion, alertness, share spells, empathic link, deliver touch spells, speak with master; AL TN; SV Fort +2, Ref +4, Will +2 Str: 1 Dex: 15 Con: 10 Int: 8 Wis: 2 Cha: 5 Skills and Feats: Hide +14, Listen +8, Move Silently +6, Spot +8, Alertness Blindsense (Ex): Notices and locates creatures within 20 feet. Adds +4 to Spot and Listen checks (already included above) [/sblock] Back-story: Reek Bloodletter was born in an Orc tribe, focusing less on nature than other Orcs and more on arcane magic than that of druids. He was brought to the chief, who, after examining him, deemed him a tribe shaman, not a warrior. Once Reek was old enough he began training under the tribes High Shaman, Erkus. Erkus realized Reek had potential, too much potential to stop at being a tribe shaman. Erkus knew Reek would replace him as High Shaman, most likely before he would like. Erkus secretly wanted Reek to leave the tribe, and in order to do that, he came up with a plan, he would give Reek the motivation to travel away from home. Erkus managed to convince the chief to send Reek to a proper tutor in a large city a few miles away. Erkus searched for a tutor who would take Reek, but it took many days to find one, due to the fact that the idea of an Orc wizard was laughable. Finally, a Gnome diviner by the name of Eronar Timewalker decided to teach him how to use magic to detect hidden things. During his years with Eronar, he gave himself a new name, Marius. After getting deep into divination, Marius realized one could not fight very well just knowing divination, so he taught himself a few spells of other schools, mainly Necromancy and Conjuration. When he was a more accomplished wizard he felt he was ready to return to his tribe. Along the way Marius encountered Erkus, who and tried to convince him to leave the tribe and see the wide world of Eberron. When Marius refused and said his place was with the tribe, Erkus attacked him with a dagger. Marius battled him and, eventually, won, leaving the dying Erkus on the plain. When he returned to the Tribe, he was named new High Shaman and chief’s advisor when he explained what had happened to Erkus, who was reported missing by a pair of scouts. This news unsettled Marius, for he feared that Erkus would return and force Marius to finish him this time. A few years later, Marius went with a raiding party to the nearest town, a band of over 40 strong Orcs. However, soon before charging, they were ambushed by the soldiers of the very town they went to raid. He blamed himself for this failure, because a spell he knew could have warned them of the threat. Shortly after being imprisoned, a guard decided to rub the loss in his face, and explained that a former Shaman of their tribe tipped them off. It didn’t take long for Marius to guess that Erkus was the culprit. Shocked and betrayed, Marius escaped and stumbled across the land, trying to find a purpose to his existence. At first, he believed it to be in the tribe, but he felt he could never go back after the disastrous raid. One day, while traveling, he heard a noise he had never heard before and looked for the source. When he looked up, he saw it, an airship. He learned about them from his tutor, Eronar, but had never seen one. That night, while sleeping on the road, he had a dream, he was on an airship, similar to the one he saw that day, flying in the sky. It sailed toward the ground and its crew raided a town, which was a marvelous success after Marius used spells to learn it’s weak points and locations of valuables. Marius awoke, and believed it to be a vision. It could have been a dream, maybe it was, but all Marius cared about was that he believed it was his destiny, and would go to many lengths to make it reality. Within the week, he found the captain of the famous Air Pirate crew, who heard that an Orc wizard was looking to join the crew of an Airship, and accepted Marius. During his time with the Air Pirates, he learned more about airships and pirating. However, after three weeks in the crew, the crew was captured by a merchant and given to King Kaius for a large amount of gold. Thankfully, he wasn’t executed, which means he could escape with the crew. Or maybe escape will be harder than the last time for Marius. Appearance: Marius is slightly less than 6 feet tall and weighs at 204 pounds. His night black hair, though long, is kept combed and clean. He also keeps his short beard trim. His eyes are a bright yellow-green color. His teeth are stained yellow, but he does his best to keep them clean. His Scholar’s Robes are a dark green color, and over them is a tan cloak. They are cut shorter than usual because before they were, Marius tripped over them more than once. Dangling from his neck is a silver chain, but attached to it and out of sight is his Hand of the Mage. His magical bracers are on his arms, their magic activated. He has his money pouch (though most of his coins are in his backpack) and Spell Component pouch on his belt for easy access. His quarterstaff and backpack are slung on his back. [/QUOTE]
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