Air ships are cool

teitan

Legend
Ok, I am looking for rules for airships other than the Aerial Adventure Guides (including Sky Captain) because I am working on that, but I would like some alternative resources for the topic, does anybody know of any other books on the topic?
 

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Another vote for Bastion Press' Airships. I bought it about a year ago, and finally had an opportunity to introduce concepts from it into a game a few weeks ago. It's made the adventure way more fun, and provided a nice mobile refuge for my players.

Definitely give this book a good hard look.
 

I have them both and to be honest, neither have decent rules for Air ships. Bastion Press's version was more like a car accident involving Dark Sun and Space Jammers or maybe it was intended to be like Space Jammers does Dark Sun. This could be a matter of personal taste to, if you enjoy Dark Sun then this could be a good thing. The book attempts to cover to much material and leaves alot of things hanging or under developed.

If you are going to buy this online, I suggest finding a copy in a book store and looking at it for yourself first.
 


Airships is the best version I have seen thus far. It provides a great variety of options for airship style technology, and has a fairly manageable design system.
 

Airships worked well for me by Bastion. Some rough edges to smooth over but name something that dosen't that is unique like this.


Ebberron...errrrr I SWEAR HE WAS READING MY CAMPAIGN NOTES.... :\
 

Vascant said:
I have them both and to be honest, neither have decent rules for Air ships. Bastion Press's version was more like a car accident involving Dark Sun and Space Jammers or maybe it was intended to be like Space Jammers does Dark Sun. This could be a matter of personal taste to, if you enjoy Dark Sun then this could be a good thing. The book attempts to cover to much material and leaves alot of things hanging or under developed.

If you are going to buy this online, I suggest finding a copy in a book store and looking at it for yourself first.

That's Spelljammer, a great campaign setting for AD&D.

You can also find rules for skyships in the Champions of Mystara boxed set, if you can find it.

My vote, though, is for Airships. Great product. If I were running a 3e version of Spelljammer, I'd use the Airship rules as a foundation for the ships.
 

Do any of these books feature airships that don't look like sailing ships? I'm making a world that doesn't have much in the way of maritime technology but has aerial tech. As they've never needed galleons, their airships are going to look pretty different.
 

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