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Airbender game design needs
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<blockquote data-quote="fireinthedust" data-source="post: 5504169" data-attributes="member: 51930"><p>4e: Interesting undertaking, though I'm afraid I don't use 4e that often. I find it not free-flowing enough in its mechanics for my play style; it is fun, however, and great for pickup games. A great resource, certainly, so thank you. </p><p>(an observation and an opinion: the Earthbending at-will of shifting terrain shouldn't need allies, it should just be "you move a character X squares on a hit". Allies are superfluous to whether or not the earthbender moves/shifts the earth)</p><p></p><p></p><p>Here's a neat little wiki: <a href="http://avatar.wikia.com/wiki/Avatar_Wiki" target="_blank">Avatar Wiki | Avatar: The Last Airbender characters, episodes, elements, and more!</a></p><p></p><p></p><p></p><p>Over all, I think the issues in character creation are how many different moves a character knows; the difference between the numeric bonuses and the expansion of their list of powers (two different things, mind you); and the difference between an Avatar and normal benders (broad mastery vs. specific focus: if they have an equal # of feats/powers, then the Avatar will only have minor abilities spread out, compared to a focused build for a single-element bender, who can top off their list of powers and moves quickly).</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Garrowolf: I'll check the changes on my day off. I have some ideas for an avatar (16 or so, older character, already mastered the bending aspect), but I suppose we could discuss the setting the story would be run in. I'm all GM'd out, and I want to *play*. </p><p> Maybe we could find a GM to run a game, and you could try out your system as a player?</p><p> I think PMing would be a good idea</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5504169, member: 51930"] 4e: Interesting undertaking, though I'm afraid I don't use 4e that often. I find it not free-flowing enough in its mechanics for my play style; it is fun, however, and great for pickup games. A great resource, certainly, so thank you. (an observation and an opinion: the Earthbending at-will of shifting terrain shouldn't need allies, it should just be "you move a character X squares on a hit". Allies are superfluous to whether or not the earthbender moves/shifts the earth) Here's a neat little wiki: [url=http://avatar.wikia.com/wiki/Avatar_Wiki]Avatar Wiki | Avatar: The Last Airbender characters, episodes, elements, and more![/url] Over all, I think the issues in character creation are how many different moves a character knows; the difference between the numeric bonuses and the expansion of their list of powers (two different things, mind you); and the difference between an Avatar and normal benders (broad mastery vs. specific focus: if they have an equal # of feats/powers, then the Avatar will only have minor abilities spread out, compared to a focused build for a single-element bender, who can top off their list of powers and moves quickly). Garrowolf: I'll check the changes on my day off. I have some ideas for an avatar (16 or so, older character, already mastered the bending aspect), but I suppose we could discuss the setting the story would be run in. I'm all GM'd out, and I want to *play*. Maybe we could find a GM to run a game, and you could try out your system as a player? I think PMing would be a good idea [/QUOTE]
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