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Airship Antics (plot help requested)
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<blockquote data-quote="shilsen" data-source="post: 3444426" data-attributes="member: 198"><p><span style="font-size: 15px">MY PLAYERS STAY OUT! </span> </p><p></p><p>*</p><p></p><p>*</p><p></p><p>*</p><p></p><p>*</p><p></p><p>*</p><p></p><p>*</p><p></p><p>*</p><p>Since many posters were incredibly helpful on the <a href="http://www.enworld.org/showthread.php?t=192615" target="_blank">The Fleshweaver & my PCs</a> thread I started for ideas for my campaign, I thought I'd get a little more help from the marvellously inventive/fiendish brains here.</p><p></p><p>After having returned from their encounter with the Fleshweaver, the five PCs in my Eberron campaign have now accepted a job to accompany and guard Princess Haydith ir'Wynarn, sister to King Kaius III of Karrnath, as she returns for a visit to her country. She will be travelling from Wroat in Breland, where she normally stays now, and will be traveling via airship. The PCs were hired for this job by Hass ir'Tain, working on behalf of the Brelish Parliament and the royalty, since there are some fears that the Order of the Emerald Claw might make an attempt on her life on the way back. The princess will be accompanied by her personal bodyguards and other security, but the PCs, who are the most powerful adventurers in Sharn (being very strong 13th lvl PCs), are the ace in the hole in case there's trouble. They are expected to travel to Karrnath with Haydith and return with her after a stay of 2-3 weeks there.</p><p></p><p>For people unfamiliar with the setting, here's the non-Eberron version: The PCs are guarding a princess as she returns to her country of origin from the one she's been staying in (as a kind of diplomatic exchange after a century long war between those two and other countries). They are traveling by airship and there are expectations that a group of necromantic terrorists will attack them on the way, trying to kill the princess.</p><p></p><p>What I'm looking for are suggestions about anything and everything to do with the above. For example:</p><p></p><p>1) What will be the method(s) for the attack on the airship? NPCs, tactics, etc. This being Eberron, I don't want to go above CR 10 at most for the highest level enemy.</p><p></p><p>2) What sort of NPCs should be on the airship with the PCs? And yes, before anyone brings it up, I'm extremely tempted to have it be captained by Mal d'Lyrandar <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>3) What reason(s) do the Emerald Claw (assuming it's the Emerald Claw) have for going after Haydith?</p><p></p><p>4) Any ideas you may have for making the entire thing more complicated. Why were the PCs chosen for this job? Are all the NPCs on the airship on their side? Is there anything interesting that might happen with them in Karrnath? And so on.</p><p></p><p>And anything and everything else you think of mentioning.</p><p></p><p>Thanks, in advance.</p><p></p><p>EDIT: I just added another request below - Does anyone know where I can find some floorplans for an airship? Especially ones I could print out and use. The one in the Explorer's Handbook isn't really usable with miniatures, and having one(s) that I could would be really handy.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3444426, member: 198"] [SIZE=4]MY PLAYERS STAY OUT! [/SIZE] * * * * * * * Since many posters were incredibly helpful on the [url=http://www.enworld.org/showthread.php?t=192615]The Fleshweaver & my PCs[/url] thread I started for ideas for my campaign, I thought I'd get a little more help from the marvellously inventive/fiendish brains here. After having returned from their encounter with the Fleshweaver, the five PCs in my Eberron campaign have now accepted a job to accompany and guard Princess Haydith ir'Wynarn, sister to King Kaius III of Karrnath, as she returns for a visit to her country. She will be travelling from Wroat in Breland, where she normally stays now, and will be traveling via airship. The PCs were hired for this job by Hass ir'Tain, working on behalf of the Brelish Parliament and the royalty, since there are some fears that the Order of the Emerald Claw might make an attempt on her life on the way back. The princess will be accompanied by her personal bodyguards and other security, but the PCs, who are the most powerful adventurers in Sharn (being very strong 13th lvl PCs), are the ace in the hole in case there's trouble. They are expected to travel to Karrnath with Haydith and return with her after a stay of 2-3 weeks there. For people unfamiliar with the setting, here's the non-Eberron version: The PCs are guarding a princess as she returns to her country of origin from the one she's been staying in (as a kind of diplomatic exchange after a century long war between those two and other countries). They are traveling by airship and there are expectations that a group of necromantic terrorists will attack them on the way, trying to kill the princess. What I'm looking for are suggestions about anything and everything to do with the above. For example: 1) What will be the method(s) for the attack on the airship? NPCs, tactics, etc. This being Eberron, I don't want to go above CR 10 at most for the highest level enemy. 2) What sort of NPCs should be on the airship with the PCs? And yes, before anyone brings it up, I'm extremely tempted to have it be captained by Mal d'Lyrandar :D 3) What reason(s) do the Emerald Claw (assuming it's the Emerald Claw) have for going after Haydith? 4) Any ideas you may have for making the entire thing more complicated. Why were the PCs chosen for this job? Are all the NPCs on the airship on their side? Is there anything interesting that might happen with them in Karrnath? And so on. And anything and everything else you think of mentioning. Thanks, in advance. EDIT: I just added another request below - Does anyone know where I can find some floorplans for an airship? Especially ones I could print out and use. The one in the Explorer's Handbook isn't really usable with miniatures, and having one(s) that I could would be really handy. [/QUOTE]
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